Convert an image to grayscale
Asked Answered
H

7

65

Is there a way to convert an image to grayscale 16 bits per pixel format, rather than setting each of the r,g and b components to luminance. I currently have a bmp from file.

Bitmap c = new Bitmap("filename");

I want a Bitmap d, that is grayscale version of c. I do see a constructor that includes System.Drawing.Imaging.PixelFormat, but I don't understand how to use that. I'm new to Image Processing and the relevant C# libraries, but have a moderate experience with C# itself.

Any help, reference to an online source, hint or suggestion will be appreciated.

EDIT: d is the grayscale version of c.

Headcloth answered 15/2, 2010 at 12:37 Comment(0)
C
88

"I want a Bitmap d, that is grayscale. I do see a consructor that includes System.Drawing.Imaging.PixelFormat, but I don't understand how to use that."

Here is how to do this

Bitmap grayScaleBP = new 
         System.Drawing.Bitmap(2, 2, System.Drawing.Imaging.PixelFormat.Format16bppGrayScale);

EDIT: To convert to grayscale

             Bitmap c = new Bitmap("fromFile");
             Bitmap d;
             int x, y;

             // Loop through the images pixels to reset color.
             for (x = 0; x < c.Width; x++)
             {
                 for (y = 0; y < c.Height; y++)
                 {
                     Color pixelColor = c.GetPixel(x, y);
                     Color newColor = Color.FromArgb(pixelColor.R, 0, 0);
                     c.SetPixel(x, y, newColor); // Now greyscale
                 }
             }
            d = c;   // d is grayscale version of c  

Faster Version from switchonthecode follow link for full analysis:

public static Bitmap MakeGrayscale3(Bitmap original)
{
   //create a blank bitmap the same size as original
   Bitmap newBitmap = new Bitmap(original.Width, original.Height);

   //get a graphics object from the new image
   using(Graphics g = Graphics.FromImage(newBitmap)){

       //create the grayscale ColorMatrix
       ColorMatrix colorMatrix = new ColorMatrix(
          new float[][] 
          {
             new float[] {.3f, .3f, .3f, 0, 0},
             new float[] {.59f, .59f, .59f, 0, 0},
             new float[] {.11f, .11f, .11f, 0, 0},
             new float[] {0, 0, 0, 1, 0},
             new float[] {0, 0, 0, 0, 1}
          });

       //create some image attributes
       using(ImageAttributes attributes = new ImageAttributes()){

           //set the color matrix attribute
           attributes.SetColorMatrix(colorMatrix);

           //draw the original image on the new image
           //using the grayscale color matrix
           g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height),
                       0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes);
       }
   }
   return newBitmap;
}
Clavate answered 15/2, 2010 at 12:50 Comment(6)
I'm sorry, I should have stated that in my question that I want the grayscale version of my original bitmap I've edited the post to reflect this.Headcloth
This method (pixel by pixel is too slow) check this article here:switchonthecode.com/tutorials/…Unsatisfactory
How change this method in order to take in account only the RGB values and not the transparency? Thank youEldwen
I did the first edit, it all white was turned to red, and it was still True 24-bit color...I changed the code to use green and blue, and the resulting image seemed to be the same as the original after that.Tootsy
It appears the blog with the original article is no longer available. Link or Explanation for the matrix?Encratia
Look on the WayBack Machine.Vinitavinn
E
39
Bitmap d = new Bitmap(c.Width, c.Height);

for (int i = 0; i < c.Width; i++)
{
    for (int x = 0; x < c.Height; x++)
    {
        Color oc = c.GetPixel(i, x);
        int grayScale = (int)((oc.R * 0.3) + (oc.G * 0.59) + (oc.B * 0.11));
        Color nc = Color.FromArgb(oc.A, grayScale, grayScale, grayScale);
        d.SetPixel(i, x, nc);
    }
}

This way it also keeps the alpha channel.
Enjoy.

Ettieettinger answered 23/10, 2010 at 14:44 Comment(4)
I know it's an old answer, but could you elaborate on the constants that you multiply on the R, G, B values? I see it sums up to "1.0", but is there any explanation to why?Devaluate
Now, after I have used this myself, I have to add that it's a bad idea to use it for small disabled icons or in any case where the difference has to be noticed. The grayscale result is awfully close to the color one... Hard to distinguish.Ettieettinger
This solution seems slow. The first "for loop" should go over the height and the second loop (the inner one) should iterate over the width (cols). Images are stored line after line in disc space. When you iterate from one line to another you "jump" from one disc space to another. When iterating over width you just go to the next value on your disc. You can take a look at the opencv topic link you always see that you should iterate in rows (outer) and cols (inner loop).Retouch
These loop variable names are all over the place... the "x" is actually the y coordinate, and the whole image is processed column by column because the height loop is inside the width loop.Acetal
H
34

There's a static method in ToolStripRenderer class, named CreateDisabledImage. Its usage is as simple as:

Bitmap c = new Bitmap("filename");
Image d = ToolStripRenderer.CreateDisabledImage(c);

It uses a little bit different matrix than the one in the accepted answer and additionally multiplies it by a transparency of value 0.7, so the effect is slightly different than just grayscale, but if you want to just get your image grayed, it's the simplest and best solution.

Handling answered 29/9, 2015 at 12:21 Comment(2)
Oh man, thank you for this. This matches the look of images within disabled controls in WinForms, which keeps everything looking consistent.Cuenca
The images have a blue touch. Does not look so nice.Crippen
B
8

The code below is the simplest solution:

Bitmap bt = new Bitmap("imageFilePath");

for (int y = 0; y < bt.Height; y++)
{
    for (int x = 0; x < bt.Width; x++)
    {
        Color c = bt.GetPixel(x, y);

        int r = c.R;
        int g = c.G;
        int b = c.B;
        int avg = (r + g + b) / 3;
        bt.SetPixel(x, y, Color.FromArgb(avg,avg,avg));
    }   
}

bt.Save("d:\\out.bmp");
Bibb answered 22/1, 2015 at 16:21 Comment(1)
This uses the arithmetic mean of the RGB values, which, although it works, does not quite produce the correct result. There is a reason why other answers use weighted values (R=0.3, G=0.59, B=0.11). It's because the target gray value is the Luminance of the colour (the brightness as perceived by our eyes), and the RGB components of a color are not balanced that way. Unfortunately, the rods and cones in our eyes didn't evolve to conveniently fit in with RGB values, so we have to compensate when we do the conversion.Amen
C
7

None of the examples above create 8-bit (8bpp) bitmap images. Some software, such as image processing, only supports 8bpp. Unfortunately the MS .NET libraries do not have a solution. The PixelFormat.Format8bppIndexed format looks promising but after a lot of attempts I couldn't get it working.

To create a true 8-bit bitmap file you need to create the proper headers. Ultimately I found the Grayscale library solution for creating 8-bit bitmap (BMP) files. The code is very simple:

Image image = Image.FromFile("c:/path/to/image.jpg");
GrayBMP_File.CreateGrayBitmapFile(image, "c:/path/to/8bpp/image.bmp");

The code for this project is far from pretty but it works, with one little simple-to-fix problem. The author hard-coded the image resolution to 10x10. Image processing programs do not like this. The fix is open GrayBMP_File.cs (yeah, funky file naming, I know) and replace lines 50 and 51 with the code below. The example sets the resolution to 200x200 but you should change it to the proper number.

int resX = 200;
int resY = 200;
// horizontal resolution
Copy_to_Index(DIB_header, BitConverter.GetBytes(resX * 100), 24);
// vertical resolution 
Copy_to_Index(DIB_header, BitConverter.GetBytes(resY * 100), 28);
Calcaneus answered 23/4, 2011 at 14:53 Comment(2)
I would like to test it out and upvote, but short on time right now. Thanks for the answer though.Headcloth
the trick with 8bpp is that you need to edit the raw internal array backing the image. You can get that by calling image.LockBits() and then copying in/out the data using Marshal.Copy. Google it to get the full process. Do note the stride of an image (a line read from the data) is often longer than the actual width, as it is rounded to the nearest multiple of 4 bytes.Acetal
T
6

To summarize a few items here: There are some pixel-by-pixel options that, while being simple just aren't fast.

@Luis' comment linking to: (archived) https://web.archive.org/web/20110827032809/http://www.switchonthecode.com/tutorials/csharp-tutorial-convert-a-color-image-to-grayscale is superb.

He runs through three different options and includes timings for each.

Thoroughfare answered 16/8, 2011 at 22:22 Comment(2)
The third example in the above link is super efficient and directly resolved my problemSweetscented
@RichardEverett Indeed. Web archive to the rescue! Fixed.Thoroughfare
I
-1

I think it's a good way in this case:

    /// <summary>
    /// Change the RGB color to the Grayscale version
    /// </summary>
    /// <param name="color">The source color</param>
    /// <param name="volume">Gray scale volume between -255 - 255</param>
    /// <returns></returns>
    public virtual Color Grayscale(Color color, short volume = 0)
    {
        if (volume == 0) return color;
        var r = color.R;
        var g = color.G;
        var b = color.B;
        var mean = (r + g + b) / 3F;
        var n = volume / 255F;
        var o = 1 - n;
        return Color.FromArgb(color.A, Convert.ToInt32(r * o + mean * n), Convert.ToInt32(g * o + mean * n), Convert.ToInt32(b * o + mean * n));
    }

    public virtual Image Grayscale(Image source, short volume = 0)
    {
        if (volume == 0) return source;
        Bitmap bmp = new Bitmap(source);
        for (int x = 0; x < bmp.Width; x++)
            for (int y = 0; y < bmp.Height; y++)
            {
                Color c = bmp.GetPixel(x, y);
                if (c.A > 0)
                    bmp.SetPixel(x, y, Grayscale(c,volume));
            }
        return bmp;
    }

Enjoy...

Involuntary answered 22/6, 2022 at 13:37 Comment(0)

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