I implemented in-app billing in Android application, have like 6 product they are like coins the user will buy in order to buy items in my app.
The setup and the testing for in-app works perfectly I read all google documents and did what they said but my problem is that my product are shown in a listView i called the function mHelper.launchPurchaseFlow
according to the position in the list in the activity but the items are always consumed or owned here is my code:
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) return;
// Is it a failure?
if (result.isFailure()) {
complain("Failed to query inventory: " + result);
return;
}
Log.d(TAG, "Query inventory was successful.");
/*
* Check for items we own. Notice that for each purchase, we check
* the developer payload to see if it's correct! See
* verifyDeveloperPayload().
*/
// Do we have the 100 coins upgrade?
Purchase hundrendCoin = inventory.getPurchase(SKU_hundred);
if(hundrendCoin != null && verifyDeveloperPayload(hundrendCoin));
{
Log.d(TAG, "User have it ");
mHelper.consumeAsync(inventory.getPurchase(SKU_hundred), mConsumeFinishedListener);
}
// Do we have the 225 coins upgrade?
Purchase two_hundred_twenty_fiveCoin = inventory.getPurchase(SKU_two_hundred_twenty_five);
if(two_hundred_twenty_fiveCoin != null && verifyDeveloperPayload(two_hundred_twenty_fiveCoin));
{
Log.d(TAG, "User have it ");
mHelper.consumeAsync(inventory.getPurchase(SKU_two_hundred_twenty_five), mConsumeFinishedListener);
}
// Do we have the 350 coins upgrade?
Purchase three_hundred_fiftyCoin = inventory.getPurchase(SKU_three_hundred_fifty);
if(three_hundred_fiftyCoin != null && verifyDeveloperPayload(three_hundred_fiftyCoin));
{
Log.d(TAG, "User have it ");
mHelper.consumeAsync(inventory.getPurchase(SKU_three_hundred_fifty), mConsumeFinishedListener);
}
// Do we have the 475 coins upgrade?
Purchase four_hundred_seventy_fiveCoin = inventory.getPurchase(SKU_four_hundred_seventy_five);
if(four_hundred_seventy_fiveCoin != null && verifyDeveloperPayload(four_hundred_seventy_fiveCoin));
{
Log.d(TAG, "User have it ");
mHelper.consumeAsync(inventory.getPurchase(SKU_four_hundred_seventy_five), mConsumeFinishedListener);
}
// Do we have the 600 coins upgrade?
Purchase six_hundredCoin = inventory.getPurchase(SKU_six_hundred);
if(six_hundredCoin != null && verifyDeveloperPayload(six_hundredCoin));
{
Log.d(TAG, "User have it");
mHelper.consumeAsync(inventory.getPurchase(SKU_six_hundred), mConsumeFinishedListener);
}
// Do we have the 1225 coins upgrade?
Purchase one_thousand_two_hundred_twenty_fiveCoin = inventory.getPurchase(SKU_one_thousand_two_hundred_twenty_five);
if(one_thousand_two_hundred_twenty_fiveCoin != null && verifyDeveloperPayload(one_thousand_two_hundred_twenty_fiveCoin));
{
Log.d(TAG, "User have it ");
mHelper.consumeAsync(inventory.getPurchase(SKU_one_thousand_two_hundred_twenty_five), mConsumeFinishedListener);
}
mHelper.flagEndAsync();
Log.d(TAG, "Initial inventory query finished; enabling main UI.");
}
};
list.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
BankClass currentItem = BankList.get(position);
CoinItemID = currentItem.itemID;
if (currentItem.quantity == 100)
{
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_hundred, RC_REQUEST,
mPurchaseFinishedListener, payload);
} else if (currentItem.quantity == 225)
{
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_two_hundred_twenty_five, RC_REQUEST,
mPurchaseFinishedListener, payload);
} else if (currentItem.quantity == 350) {
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_three_hundred_fifty, RC_REQUEST,
mPurchaseFinishedListener, payload);
} else if (currentItem.quantity == 475) {
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_four_hundred_seventy_five, RC_REQUEST,
mPurchaseFinishedListener, payload);
} else if (currentItem.quantity == 600) {
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_six_hundred, RC_REQUEST,
mPurchaseFinishedListener, payload);
} else if (currentItem.quantity == 1225) {
CoinItemID = currentItem.itemID;
String payload = "";
mHelper.launchPurchaseFlow(BankActivity.this, SKU_one_thousand_two_hundred_twenty_five, RC_REQUEST,
mPurchaseFinishedListener, payload);
}
}
});
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
Log.d(TAG, "onActivityResult(" + requestCode + "," + resultCode + "," + data);
if (mHelper == null) return;
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data))
{
// not handled, so handle it ourselves (here's where you'd
// perform any handling of activity results not related to in-app
// billing...
super.onActivityResult(requestCode, resultCode, data);
}
else
{
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
boolean verifyDeveloperPayload(Purchase p)
{
String payload = p.getDeveloperPayload();
/*
* TODO: verify that the developer payload of the purchase is correct. It will be
* the same one that you sent when initiating the purchase.
*
* WARNING: Locally generating a random string when starting a purchase and
* verifying it here might seem like a good approach, but this will fail in the
* case where the user purchases an item on one device and then uses your app on
* a different device, because on the other device you will not have access to the
* random string you originally generated.
*
* So a good developer payload has these characteristics:
*
* 1. If two different users purchase an item, the payload is different between them,
* so that one user's purchase can't be replayed to another user.
*
* 2. The payload must be such that you can verify it even when the app wasn't the
* one who initiated the purchase flow (so that items purchased by the user on
* one device work on other devices owned by the user).
*
* Using your own server to store and verify developer payloads across app
* installations is recommended.
*/
return true;
}
// Callback for when a purchase is finished
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener()
{
public void onIabPurchaseFinished(IabResult result, Purchase purchase)
{
Log.d(TAG, "Purchase finished: " + result + ", purchase: " + purchase);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
if (result.isFailure())
{
complain("Error purchasing: " + result);
return;
}
if (!verifyDeveloperPayload(purchase)) {
complain("Error purchasing. Authenticity verification failed.");
return;
}
Log.d(TAG, "Purchase successful.");
if (purchase.getSku().equals(SKU_hundred)) {
// bought 1/4 tank of gas. So consume it.
Log.d(TAG, "Purchase is 100 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
else if (purchase.getSku().equals(SKU_two_hundred_twenty_five)) {
Log.d(TAG, "Purchase is 225 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
else if (purchase.getSku().equals(SKU_three_hundred_fifty)) {
Log.d(TAG, "Purchase is 350 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
else if (purchase.getSku().equals(SKU_four_hundred_seventy_five)) {
Log.d(TAG, "Purchase is 475 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
else if (purchase.getSku().equals(SKU_six_hundred)) {
Log.d(TAG, "Purchase is 600 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
else if (purchase.getSku().equals(SKU_one_thousand_two_hundred_twenty_five)) {
Log.d(TAG, "Purchase is 1225 Coins. Starting consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
}
}
};
// Called when consumption is complete
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener() {
public void onConsumeFinished(Purchase purchase, IabResult result) {
Log.d(TAG, "Consumption finished. Purchase: " + purchase + ", result: " + result);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
// We know this is the "gas" sku because it's the only one we consume,
// so we don't check which sku was consumed. If you have more than one
// sku, you probably should check...
if (result.isSuccess())
{
// successfully consumed, so we apply the effects of the item in our
// game world's logic, which in our case means filling the gas tank a bit
(new BuyCoinsTask()).execute();
Log.d(TAG, "Consumption successful. Provisioning.");
}
else
{
complain("Error while consuming: " + result);
}
Log.d(TAG, "End consumption flow.");
}
};
Any help would be appreciated.
Bank
class:
public class BankClass
{
public int itemID;
public int quantity;
public String price;
public BankClass(int itemID,int quantity,String price)
{
this.itemID=itemID;
this.quantity=quantity;
this.price=price;
}
}
Here is what i did with multi consuming .
List<Purchase> purchases = new ArrayList<>();
purchases.add(inventory.getPurchase(SKU_hundred));
purchases.add(inventory.getPurchase(SKU_two_hundred_twenty_five));
purchases.add(inventory.getPurchase(SKU_three_hundred_fifty));
purchases.add(inventory.getPurchase(SKU_four_hundred_seventy_five));
purchases.add(inventory.getPurchase(SKU_six_hundred));
purchases.add(inventory.getPurchase(SKU_one_thousand_two_hundred_twenty_five));
IabHelper.OnConsumeMultiFinishedListener onCusumeListner = new IabHelper.OnConsumeMultiFinishedListener()
{
@Override
public void onConsumeMultiFinished(List<Purchase> purchases, List<IabResult> results)
{
Log.d(TAG, "Consumption finished. Purchase: " + purchases + ", result: " + results);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
// We know this is the "gas" sku because it's the only one we consume,
// so we don't check which sku was consumed. If you have more than one
// sku, you probably should check...
for(int i=0;i<results.size();i++)
{
if (results.get(i).isSuccess())
{
// successfully consumed, so we apply the effects of the item in our
// game world's logic, which in our case means filling the gas tank a bit
Log.d(TAG, "Consumption successful. Provisioning.");
} else {
complain("Error while consuming: " + results);
}
}
Log.d(TAG, "End consumption flow.");
}
};
mHelper.consumeAsync(purchases, onCusumeListner);
but in the result i don't know how to handle the success of the result for all items according to there position should i run a for loop for it or there is another way but still its crashing in all ways.
Logcat output:
04-17 13:01:31.083 8312-8964/net.httpiamheroic.herioc E/AndroidRuntime﹕ FATAL EXCEPTION: Thread-3333
Process: net.httpiamheroic.herioc, PID: 8312
java.lang.NullPointerException: Attempt to read from field 'java.lang.String net.httpiamheroic.herioc.net.httpiamherioc.util.Purchase.mItemType' on a null object reference
at net.httpiamheroic.herioc.net.httpiamherioc.util.IabHelper.consume(IabHelper.java:660)
at net.httpiamheroic.herioc.net.httpiamherioc.util.IabHelper$3.run(IabHelper.java:953)
at java.lang.Thread.run(Thread.java:818)