No RTTI but still virtual methods
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C++ code can be compiled with run-time type information disabled, which disables dynamic_cast. But, virtual (polymorphic) methods still need to be dispatched based on the run-time type of the target. Doesn't that imply the type information is present anyway, and dynamic_cast should be able to always work?

Ketty answered 18/12, 2015 at 10:43 Comment(7)
My guess would be that the vtable is still present but as it doesn't contain any type information (only function pointers) virtual functions will still work.Staphylorrhaphy
Possible duplicate of #4487109 ...?Osbert
In order to make dynamic_cast to work (in complex cases with multiple inheritance) you need something more than virtual function tablesScintilla
@SimonGibbons As a matter of fact, the vtable is the type information: It is unique to the type. So the vtable pointer itself allows you to check whether an object is of a specific type (by comparing it to the vtable pointer for that type). However, for a dynamic downcast, inheritance information is required within the vtable, which may be left out when compiling without RTTI.Infraction
By the way, it is possible to add the functionality of dynamic_cast<> where it is actually needed without resorting to RTTI: Just define a downcast virtual function for the base that returns nullptr, and override it in the derived class with a version that returns this.Infraction
@cmaster: Interesting technique, but wouldn't that require the base class to have knowledge of the derived class, or is the desired type specified as a parameter? In which case, what do you use to signify the desired type?Collagen
@DanielStevens You would have one function per downcast that you need. And yes, the base class would need to know the names of all the classes that it can be downcast to (forward declaration suffices). Depending on how many downcasts you need, that can translate into quite a number of functions, so it's not a technique you would use without strong reason to avoid RTTI...Infraction
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Disabling RTTI kills dynamic_cast and typeid but has no impact on virtual functions. Virtual functions are dispatched via the "vtable" of classes which have any virtual functions; if you want to avoid having a vtable you can simply not have virtual functions.

Lots of C++ code in the wild can work without dynamic_cast and almost all of it can work without typeid, but relatively few C++ applications would survive without any virtual functions (or more to the point, functions they expected to be virtual becoming non-virtual).

A virtual table (vtable) is just a per-instance pointer to a per-type lookup table for all virtual functions. You only pay for what you use (Bjarne loves this philosophy, and initially resisted RTTI). With full RTTI on the other hand, you end up with your libraries and executables having quite a lot of elaborate strings and other information baked in to describe the name of each type and perhaps other things like the hierarchical relations between types.

I have seen production systems where disabling RTTI shrunk the size of executables by 50%. Most of this was due to the massive string names that end up in some C++ programs which use templates heavily.

Nonesuch answered 18/12, 2015 at 10:51 Comment(3)
Ok, so dynamic_cast needs more information. But it sounds like typeid could still work, at least for types that have a vtable anyway. Can the vtable pointer be manually accessed from C++ code?Ketty
typeid cannot work because one of its main purposes is to provide a name for each type, and those names (the actual null-terminated strings) are simply not emitted into object files without RTTI. And no, the vtable cannot be manually accessed in a portable way in C++. There may be platform-specific ways, but even that is rare IMO.Nonesuch
Oh, scuse me. :) I assumed, without checking, that typeid returns some kind of oblique integer/pointer. Makes sense that it doesn't work if it's a string (edit: actually class type_info).Ketty

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