using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
SortedSet<Player> PlayerList = new SortedSet<Player>();
while (true)
{
string Input;
Console.WriteLine("What would you like to do?");
Console.WriteLine("1. Create new player and score.");
Console.WriteLine("2. Display Highscores.");
Console.WriteLine("3. Write out to XML file.");
Console.Write("Input Number: ");
Input = Console.ReadLine();
if (Input == "1")
{
Player player = new Player();
string PlayerName;
string Score;
Console.WriteLine();
Console.WriteLine("-=CREATE NEW PLAYER=-");
Console.Write("Player name: ");
PlayerName = Console.ReadLine();
Console.Write("Player score: ");
Score = Console.ReadLine();
player.Name = PlayerName;
player.Score = Convert.ToInt32(Score);
//====================================
//ERROR OCCURS HERE
//====================================
PlayerList.Add(player);
Console.WriteLine("Player \"" + player.Name + "\" with the score of \"" + player.Score + "\" has been created successfully!" );
Console.WriteLine();
}
else
{
Console.WriteLine("INVALID INPUT");
}
}
}
}
}
So i keep getting the "
At least one object must implement IComparable.
" when trying to add a second player, the first one works, but the second one doesn't.
I also MUST use SortedSet
because that is the requirement for the work, it's school work.
Player
class must implement theIComparable
interface – UnveilingSortedSet<T>
should really have a constraint ofT : IComparable<T>
– UntoThenBy()
instead of implementingIComparable<>
orIComparer<>
. – RegrateOrderBy
. Second, that doesn't help ... you still need a comparer (obviously ... the system doesn't know how to order Players without being told). – Foundry