Hi, it's called Jolt:
https://github.com/jrouwe/JoltPhysics
I read this discussion: https://github.com/godotengine/godot-proposals/discussions/5161
I think its ragdoll animation system would be a VERY useful feature for building my game and maybe other people would want it as well...
I came across this post which helped point out where to start:
EDIT:
woops, my bad, here's the actual link to the post:
and I have prior experience in contributing to Godot's Bullet module:https://github.com/godotengine/godot/pull/64281
I plan on implementing Jolt as a "third-party" library for Godot 3.x just like how they did with Bullet.
For Godot 4 tho, I'm convinced that implementing Jolt to the in-house physics engine is a long shot but adding it in as a GDExtension plugin should work.
I want to know if anyone else is out there doing the same thing as me. Maybe we could share notes, ideas, help each other out to get this thing to the public and maybe work together on adding other physics engines to Godot as well.
Ultimately I would like to make it easier for people to learn how to add other physics engines.
I'm still new to all of this and I need all the help I can get.