I am Copying the same Question asked Before Question. I have tried the solutions given and was not able to solve it since sizetofit was not effective when I use Autolayout.
The expected display is like below.
I am Copying the same Question asked Before Question. I have tried the solutions given and was not able to solve it since sizetofit was not effective when I use Autolayout.
The expected display is like below.
Edit
In my original answer I was using the paragraph style of the label. Turns out that for multi-line labels this actually prevents the label from being multi-line. As a result I removed it from the calculation. See more about this in Github
For those of you more comfortable with using Open Source definitely look at TTTAttributedLabel where you can set the label's text alignment to TTTAttributedLabelVerticalAlignmentTop
The trick is to subclass UILabel
and override drawTextInRect
. Then enforce that the text is drawn at the origin of the label's bounds.
Here's a naive implementation that you can use right now:
@IBDesignable class TopAlignedLabel: UILabel {
override func drawTextInRect(rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
var labelStringSize = stringTextAsNSString.boundingRectWithSize(CGSizeMake(CGRectGetWidth(self.frame), CGFloat.max),
options: NSStringDrawingOptions.UsesLineFragmentOrigin,
attributes: [NSFontAttributeName: font],
context: nil).size
super.drawTextInRect(CGRectMake(0, 0, CGRectGetWidth(self.frame), ceil(labelStringSize.height)))
} else {
super.drawTextInRect(rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.blackColor().CGColor
}
}
@IBDesignable class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
let labelStringSize = stringTextAsNSString.boundingRect(with: CGSize(width: self.frame.width,height: CGFloat.greatestFiniteMagnitude),
options: NSStringDrawingOptions.usesLineFragmentOrigin,
attributes: [NSFontAttributeName: font],
context: nil).size
super.drawText(in: CGRect(x:0,y: 0,width: self.frame.width, height:ceil(labelStringSize.height)))
} else {
super.drawText(in: rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.black.cgColor
}
}
IB_DESIGNABLE
@interface TopAlignedLabel : UILabel
@end
@implementation TopAlignedLabel
- (void)drawTextInRect:(CGRect)rect {
if (self.text) {
CGSize labelStringSize = [self.text boundingRectWithSize:CGSizeMake(CGRectGetWidth(self.frame), CGFLOAT_MAX)
options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:@{NSFontAttributeName:self.font}
context:nil].size;
[super drawTextInRect:CGRectMake(0, 0, ceilf(CGRectGetWidth(self.frame)),ceilf(labelStringSize.height))];
} else {
[super drawTextInRect:rect];
}
}
- (void)prepareForInterfaceBuilder {
[super prepareForInterfaceBuilder];
self.layer.borderWidth = 1;
self.layer.borderColor = [UIColor blackColor].CGColor;
}
@end
Since I used IBDesignable you can add this label to a storyboard and watch it go, this is what it looks like for me
Lines: 0
in the XCode but it does not work. How to fix it? –
Turin preferredMaxLayoutWidth = YES
. When testing using static text that's 2 lines, this solution works. However, when I have a long text, the "..." ellipses show up. Thanks for looking into it. –
Pink UILabel
appear inside a UITableViewCell
), and changed the max width to the same width that the label appears inside my cell. However, the ellipses persist... –
Pink CGFloat height = MIN(labelStringSize.height, CGRectGetHeight(self.frame)); [super drawTextInRect:CGRectMake(0, 0, ceilf(CGRectGetWidth(self.frame)), height)];
–
Sate numberOfLines = 2
with lineBreakMode = .byTruncatingTail
and the text doesn't fit. There is extra padding above the text. –
Crankshaft If you're not restricted by having UILabel of fixed size, instead of aligning the text within a UILabel, simply use ≥ constraint on the given label to change the size of it.
It's the most elegant solution using Auto Layout. Don't forget to set numberOfLines to zero though.
You can use UITextView instead of UILabel:
Uncheck "Scrolling enabled"
Uncheck "Editable"
Uncheck "Selectable"
Set background color to ClearColor
self.textView.textContainer.lineFragmentPadding = 0;
–
Bulgar I had the same problem, and this is how I solved it. I just edited the Baseline under Attribute Inspector for the Label. Set it to "Align Centers".
Instead, I changed the Bottom Space Constant to priority @250 and solved my problem. And my label has height constant with <= constant
You would do that by removing the minimum height.
If you need the minimum height to something else below the label then you would use a container view that resized based on the label contents but used a minimum.
There is an easy solution for cases where the height of a label doesn't need to be constant: put your Label
in a Stack View
. Be sure to add leading and trailing constants to the Stack View
. Here is a screenshot of how to do it in storyboard:
Auto layout only work with edges/sizes of controller, not with controllers content.so its not a good idea to use auto layout to display your label text on top of first line. according to me sizetofit is a best option to do so.
I used @Daniel Golasko's solution and whenever the text inside the UILabel was longer than the UILabel could contain, the text would start moving down instead of staying aligned to top.
I changed this line to make sure the text is aligned properly
[super drawTextInRect:CGRectMake(0, 0, ceilf(CGRectGetWidth(self.frame)),MIN(ceilf(labelStringSize.height), self.frame.size.height))];
I had a similiar issue where there were 3 labels. The middle label could have much longer text than the other two, so its height could grow much larger.
Like this:
I set the middle label's bottom space constraint to be >= the bottom label.
That solved my problem.
Here's an improvement on the Swift 3 solution by Daniel Galasko (here you can also set the maximum line number without an offset on the top):
import UIKit
@IBDesignable class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let stringText = text {
let stringTextAsNSString = stringText as NSString
let labelString = stringTextAsNSString.boundingRect(with: CGSize(width: frame.width, height: .greatestFiniteMagnitude),
options: .usesLineFragmentOrigin, attributes: [NSFontAttributeName: font], context: nil)
super.drawText(in: CGRect(x: 0, y: 0, width: frame.width, height: ceil(labelString.size.height) > frame.height ? frame.height : ceil(labelString.size.height)))
} else {
super.drawText(in: rect)
}
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
layer.borderWidth = 1
layer.borderColor = UIColor.black.cgColor
}
}
You should subclass UILabel and override text display rendering.
class UITopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
guard let string = text else {
super.drawText(in: rect)
return
}
let size = (string as NSString).boundingRect(
with: CGSize(width: rect.width, height: .greatestFiniteMagnitude),
options: [.usesLineFragmentOrigin],
attributes: [.font: font],
context: nil).size
var rect = rect
rect.size.height = size.height.rounded()
super.drawText(in: rect)
}
}
You can try if button [button setContentVerticalAlignment:UIControlContentVerticalAlignmentTop];
Edit :
You can try with this if you want to use label only:
For me, I didn't set the height constraint, the text always grows from the top of the label. The constraints for this label are top, left, right. By the way, my label has fixed line numbers, so no worries about the height.
@IBInspectable var alignTop: Bool = false
func setAlignTop() {
let text = self.text!
let lines = text.characters.split(separator: "\n").count
if lines < self.numberOfLines {
var newLines = ""
for _ in 0..<(self.numberOfLines - lines) {
newLines = newLines.appending("\n ")
}
self.text! = text.appending(newLines)
}
}
override var text: String? {
didSet {
if alignTop {
self.setAlignTop()
}
}
}
use this my class, you can change text alignment
by contentMode
.
supported case: .top, .bottom, .left, .right, .topLeft, .topRight, .bottomLeft, .bottomRight
Swift4
import Foundation
import UIKit
@IBDesignable
class UIAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
if let text = text as NSString? {
func defaultRect(for maxSize: CGSize) -> CGRect {
let size = text
.boundingRect(
with: maxSize,
options: NSStringDrawingOptions.usesLineFragmentOrigin,
attributes: [
NSAttributedStringKey.font: font
],
context: nil
).size
let rect = CGRect(
origin: .zero,
size: CGSize(
width: min(frame.width, ceil(size.width)),
height: min(frame.height, ceil(size.height))
)
)
return rect
}
switch contentMode {
case .top, .bottom, .left, .right, .topLeft, .topRight, .bottomLeft, .bottomRight:
let maxSize = CGSize(width: frame.width, height: frame.height)
var rect = defaultRect(for: maxSize)
switch contentMode {
case .bottom, .bottomLeft, .bottomRight:
rect.origin.y = frame.height - rect.height
default: break
}
switch contentMode {
case .right, .topRight, .bottomRight:
rect.origin.x = frame.width - rect.width
default: break
}
super.drawText(in: rect)
default:
super.drawText(in: rect)
}
} else {
super.drawText(in: rect)
}
}
}
In the Interface Builder, just make the height <= some value instead of =. This will enable to text to start at the top and expand the height as needed. For example, I have a label with a height proportional to the size of the main view. So my height constraint looks like this: Height Constraint
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