So, I’ve got an animated knife as a child of the first person camera. When I click, the knife swings. Everything works great! Except when the scene view isn’t pointed at my player…
If I play the game in a maximized game window, the knife doesn’t render. If I don’t play maximized, but don’t have the scene window on screen, the knife doesn’t render. If I walk out of view of the scene window, the knife doesn’t render.
It’s acting as if the scene view is my “camera,” and when the skinned mesh renderer isn’t displayed by that “camera” it doesn’t render. You’d expect this behavior but with the actual camera instead of the scene view.
I’ve never run into a problem like this before, so I’m very very confused. I’m sure there’s a setting or something that I’m overlooking. Any help is greatly appreciated
All points are valid regarding Skinned Mesh Renderer. The Animator component has Culling Mode set to Always Animate. The Skinned Mesh Renderer has Update When Offscreen checked true. The Skinned Mesh Renderer has Dynamic Occluded set to false. The Camera has Occlusion Culling set to true. The Camera has Allow Dynamic Resolution set to false.
– AcroAlways Animate on the Animator fixed for me
– Sherlynsherm