Wow, It seems that you make a typing error. It should be vector<Item *> Items;
As to your question:
- the size of vector Items does not change, means that, it still has three pointers to Item objects.
- the content of the vector does not change:
before Items[1]->suicide() , Items[0] = 0x000001, Items[1] = 0x000005, Items[2] = 0x000009
after Items[1]->suicide(), Items[0] = 0x000001, Items[1] = 0x000005, Items[2] = 0x000009
- It's definitely OKAY to do so.
Besides, the vector will manage its memory automatically, when you push some elems into it while the capacity is not enough, it will reallocate a larger space, BUT, when you pop some elems or erase some elems, it will never give the redundant memory to the system.
The code of Items[1]->sucide()
just return the memory held or pointed by the pointer Items[1] to the system, it will do nothing on the pointer itself, Items[1] still holds the same value, but point an unsafe area.
Unexpectedly, you have made a Design Pattern, suppose you want to design a class and you ONLY allow allocate any object of it on the Heap, you may write the following code:
class MustOnHeap
{
private:
~MustOnHeap() { // ...}
public:
void suicide() { delete this;}
};
Then ,the class can not have any instance that is alloacated on the stack, because the destructor is private, and the compiler must arrange the calling of destructor when the object walk out its scope.
Therefor, you must allocate them on the heap, MustOnHeap* p = new MustOnHeap;
and then destroy it explicitly : p->suicide();