I am trying to put animations in an iPython notebook and am not finding a solution. I saw one post that discussed using interactive widgets, but there are a couple problems that I have with this: First, every example I see with widgets uses a slider or some other input, whereas I just want the animation to run automatically when the cell is run. Second, all the documentation seems out of date on Jupyter's site--whenever I download and run their notebooks I get these messages about certain modules being deprecated and then later in the file something fails to run, presumably because they're trying to import and access files that no longer exist.
I've seen a few other pages on the topic but they often require downloading binaries or other modules, but I'm partly using this to teach some students Math and I've gotten them to download Anaconda--I was hoping to not further confuse the issue by making them also download and install more complicated things all while spending time not talking about the Math.
So in short, is there a way that I can create animations in an iPython notebook that only require the use of simple import commands that will run out-of-the-box so to speak with the software that comes from Anaconda?
[Edit: I should also note that I've used Tkinter to make animations, and I could make one in matplotlib I'm sure. So if there were a way to get the animations you produce with those to render in an iPython notebook, that would certainly be a working solution for me.]
[Further edit: I suppose I could also say what I am hoping to animate at the moment, although I really want to be pretty flexible about the range of things I could animate if I decide to. Right now I'm trying to make a digital clock that displays each digit in Sumerian base-60 numerals to illustrate a different counting and base system. So it should initially display | then after a second || and so on until ten gets represented as < and so on until eventually the clock ticks over to a minute where it now displays |:| to represent one minute, one second.]
[Note to future humans: If you're implementing some animation and are willing to publicly host it, please leave a link to it in the comments! I'm curious to see how people are making animations these days, and also a little curious to see what they're animating.]