I like to make an app, something like a little paint, I have to get a bitmap, draw it on a canvas and next, draw over it (with figer)... So, I actually have this code:
import java.io.File;
import java.io.FileOutputStream;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Environment;
import android.util.Log;
import android.graphics.Bitmap;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class DrawView extends View implements OnTouchListener {
private Canvas mCanvas;
private Path mPath;
public Paint mPaint;
private ArrayList<Path> paths = new ArrayList<Path>();
private boolean start = true;
public DrawView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener((OnTouchListener) this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(4);
mPaint.setDither(true);
mPaint.setFilterBitmap(true);
mCanvas = new Canvas();
mPath = new Path();
paths.add(mPath);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
if (start) {
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.v01);
canvas.drawBitmap(bmp, 0, 0, mPaint);
start = false;
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath = new Path();
paths.add(mPath);
}
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
With this code I can draw over the canvas, and get the bitmap by first way... But, if I touch over, the bitmap dissapears, that's cause on each onTouch event I draw again based on the path... How can I do what I like?, I mean, get the Bitmap, and draw over it...