I tried to find a graph data structure to reuse in C# without any success. Of course, I can borrow from data structure books but I want it to be more commercially practical(?) Also I would appreciate if you can tell me what the best way of implementing a graph is. Thanks
QuickGraph is a graph library for .NET that is inspired by Boost Graph Library.
QuickGraph provides generic directed/undirected graph datastructures and algorithms for .Net 2.0 and up. QuickGraph comes with algorithms such as depth first seach, breath first search, A* search, shortest path, k-shortest path, maximum flow, minimum spanning tree, least common ancestors, etc... QuickGraph supports MSAGL, GLEE, and Graphviz to render the graphs, serialization to GraphML, etc...
There are several ways to build graphs. The C++ Boost Graph Library (BGL) would be your best reference. It implements both adjacency-list, adjacency-matrix and edge-list graphs. Look here for details.
QuikGraph
, which forked QuickGraph
, and is under active development. –
Confirmatory There is actually a fairly old article in MSDN that covers graph creation in C#, An Extensive Examination of Data Structures Using C# 2.0. Despite its age, it still addresses your question as long as you don't mind creating your own graph class(es).
Under active development, there is https://www.nuget.org/packages/QuikGraph You can view source code on GitHub https://github.com/KeRNeLith/QuikGraph and also read the wiki https://github.com/KeRNeLith/QuikGraph/wiki
I have been working on graph theory library for 3 years till now.
It is pretty comprehensive, have a lot of algorithms built in.
I decided to create it because Quick graph was dead and didn't implement features I needed.
© 2022 - 2024 — McMap. All rights reserved.