TileProvider using local tiles
Asked Answered
S

3

73

I would like to use the new TileProvider functionality of the latest Android Maps API (v2) to overlay some custom tiles on the GoogleMap. However as my users will not have internet a lot of the time, I want to keep the tiles stored in a zipfile/folder structure on the device. I will be generating my tiles using Maptiler with geotiffs. My questions are:

  1. What would be the best way to store the tiles on the device?
  2. How would I go about creating a TileProvider that returns local tiles?
Stramonium answered 9/2, 2013 at 4:6 Comment(3)
In the same i would like to know 1 thing, is Google Map V2 provide a facility to download/caching the tile? (prntscr.com/3cyiqf) b'cos i'm confused in this case, means if they provide how to load/use tile using TileProvider Class than it should be something available for the Tile Caching/downloading. My actual requirement is i need to download/cache the map according to user's requirement. I have already checked OSMDROID lib but i want to use google map v2 onlyEditorial
@Editorial I stumbled with the same issue. It seems like it possible to use tileProvide for caching. What you decided to use?Sinclair
@Gyroscope, From where did you get these tiles ? are they available to download ?Nephrosis
F
177
  1. You can put tiles into assets folder (if it is acceptable for the app size) or download them all on first start and put them into device storage (SD card).

  2. You can implement TileProvider like this:


public class CustomMapTileProvider implements TileProvider {
    private static final int TILE_WIDTH = 256;
    private static final int TILE_HEIGHT = 256;
    private static final int BUFFER_SIZE = 16 * 1024;

    private AssetManager mAssets;

    public CustomMapTileProvider(AssetManager assets) {
        mAssets = assets;
    }

    @Override
    public Tile getTile(int x, int y, int zoom) {
        byte[] image = readTileImage(x, y, zoom);
        return image == null ? null : new Tile(TILE_WIDTH, TILE_HEIGHT, image);
    }

    private byte[] readTileImage(int x, int y, int zoom) {
        InputStream in = null;
        ByteArrayOutputStream buffer = null;

        try {
            in = mAssets.open(getTileFilename(x, y, zoom));
            buffer = new ByteArrayOutputStream();

            int nRead;
            byte[] data = new byte[BUFFER_SIZE];

            while ((nRead = in.read(data, 0, BUFFER_SIZE)) != -1) {
                buffer.write(data, 0, nRead);
            }
            buffer.flush();

            return buffer.toByteArray();
        } catch (IOException e) {
            e.printStackTrace();
            return null;
        } catch (OutOfMemoryError e) {
            e.printStackTrace();
            return null;
        } finally {
            if (in != null) try { in.close(); } catch (Exception ignored) {}
            if (buffer != null) try { buffer.close(); } catch (Exception ignored) {}
        }
    }

    private String getTileFilename(int x, int y, int zoom) {
        return "map/" + zoom + '/' + x + '/' + y + ".png";
    }
}

And now you can use it with your GoogleMap instance:

private void setUpMap() {
    mMap.setMapType(GoogleMap.MAP_TYPE_NONE);

    mMap.addTileOverlay(new TileOverlayOptions().tileProvider(new CustomMapTileProvider(getResources().getAssets())));

    CameraUpdate upd = CameraUpdateFactory.newLatLngZoom(new LatLng(LAT, LON), ZOOM);
    mMap.moveCamera(upd);
}

In my case I also had a problem with y coordinate of tiles generated by MapTiler, but I managed it by adding this method into CustomMapTileProvider:

/**
 * Fixing tile's y index (reversing order)
 */
private int fixYCoordinate(int y, int zoom) {
    int size = 1 << zoom; // size = 2^zoom
    return size - 1 - y;
}

and callig it from getTile() method like this:

@Override
public Tile getTile(int x, int y, int zoom) {
    y = fixYCoordinate(y, zoom);
    ...
}

[Upd]

If you know exac area of your custom map, you should return NO_TILE for missing tiles from getTile(...) method.

This is how I did it:

private static final SparseArray<Rect> TILE_ZOOMS = new SparseArray<Rect>() {{
    put(8,  new Rect(135,  180,  135,  181 ));
    put(9,  new Rect(270,  361,  271,  363 ));
    put(10, new Rect(541,  723,  543,  726 ));
    put(11, new Rect(1082, 1447, 1086, 1452));
    put(12, new Rect(2165, 2894, 2172, 2905));
    put(13, new Rect(4330, 5789, 4345, 5810));
    put(14, new Rect(8661, 11578, 8691, 11621));
}};

@Override
public Tile getTile(int x, int y, int zoom) {
    y = fixYCoordinate(y, zoom);

    if (hasTile(x, y, zoom)) {
        byte[] image = readTileImage(x, y, zoom);
        return image == null ? null : new Tile(TILE_WIDTH, TILE_HEIGHT, image);
    } else {
        return NO_TILE;
    }
}

private boolean hasTile(int x, int y, int zoom) {
    Rect b = TILE_ZOOMS.get(zoom);
    return b == null ? false : (b.left <= x && x <= b.right && b.top <= y && y <= b.bottom);
}
Flatwise answered 12/2, 2013 at 13:5 Comment(15)
Please note the documentation of the return value of getTile(int,int,int): the Tile to be used for this tile coordinate. If you do not wish to provide a tile for this tile coordinate, return NO_TILE. If the tile could not be found at this point in time, return null and further requests might be made with an exponential backoff.Ruhl
Thanks @JesperB, please see [Upd] secton of the answerFlatwise
Thanks - I had a clunky version of this that I wrote when API v2 first came out and your example vastly improved my performance. FWIW, my tile set does not form a perfect rectangle, so I check for existence of the tile by checking whether the inputstream is null.Alie
Alex Vasilkov : in ` CameraUpdate upd = CameraUpdateFactory.newLatLngZoom(new LatLng(LAT, LON), ZOOM);` Which LAT , LAN i have to pass?Cattegat
does above code download tiles into asset folder on first online launch, or do we have to place any tiles file to the folder ?Hornbook
Is there any way to implement in iOS ?Teenager
may I ask how does one get to know the values you entered in your SparseArray? . What are these four values in Rect() ?Helprin
Alex, please from where i can get the tiles ?Nephrosis
Guys you still neet your google api keys right? i mean we are still using our tiles..Equitation
@AlexVasilkov , can we search place in the offline stored map using TileProvider.Tacet
@AlexVasilkov This doesn't compile for me, the signature for getTile is this: getTile(int i, int i1, int i2) as well. Any ideas why this isn't working?Belen
@AlexVasilkov Hello it's working me but when I click on map my map disappear? any solutions?Senaidasenalda
The above solution picks up assets from the resource bundle. What is to be done to download the maps at the first time the application is opened?Meliamelic
where to get map tiles? any working code of offline android map?Marathon
@AlexVasilkov I know exact area of your custom map but in topLeft and bottomRight coorditanes (latlong). How can i get TILE_ZOOMS from that?Euphorbiaceous
O
8

The possibility of adding custom tileproviders in the new API (v2) is great, however you mention that your users are mostly offline. If a user is offline when first launching the application you cannot use the new API as it requires the user to be online (at least once to build a cache it seems) - otherwise it will only display a black screen.

EDIT 2/22-14: I recently came across the same issue again - having custom tiles for an app which had to work offline. Solved it by adding an invisible (w/h 0/0) mapview to an initial view where the client had to download some content. This seems to work, and allows me to use a mapview in offline mode later on.

Oxytocin answered 4/3, 2013 at 9:56 Comment(5)
Morty, from where do get this information? Is this the official intention of Google? This would make it impossible to use the gmap api v2 for displaying locally stored maptiles offline without internet connection. TomOrpah
@Orpah I'm afraid he's right. Yes it's really anoing.Wiggle
In this situation you need to copy "ZoomTables.data" (pull it from emulator when you initialize map) to /data/data/<app_name>/files/Thessalonian
can somebody elaborate about loading the custom map tiles first launch in airplane mode.Cachou
I have the custom tiles, need to show them but getTile() does not get called on the first launch. I need to show custom tiles on first launch in airplane mode.Cachou
S
0

This is how I implemented this in Kotlin:

class LocalTileProvider : TileProvider
{

override fun getTile(x: Int, y: Int, zoom: Int): Tile?
{
    // This is for my case only
    if (zoom > 11)
        return TileProvider.NO_TILE

    val path = "${getImagesFolder()}/tiles/$zoom/$x/$y/filled.png"
    val file = File(path)
    if (!file.exists())
        return TileProvider.NO_TILE
    return try {
        Tile(TILE_SIZE, TILE_SIZE, file.readBytes())
    }
    catch (e: Exception)
    {
        TileProvider.NO_TILE
    }
}

companion object {
    const val TILE_SIZE = 512
}

}
Saccharate answered 20/1, 2022 at 16:47 Comment(0)

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