How to combine multiple dlls into the main .exe file? (without using third-party programs)
Update 3
.Net has this built in https://learn.microsoft.com/en-us/dotnet/core/deploying/single-file
Update 2
you don't even have to include the dlls as embedded resources at all, just use Fody.Costura and it will resolve the referenced assemblies and auto-include them
Also if you are using .net core 3+ you can use the Single file executable & Assembly linking features
Update
if you want an easy tool to merge the assemblies without worrying about doing ANY work at all then Fody.Costura is the best choice you have, as all you need to do is just include the dlls and change their Build Action to Embedded Resource and it will work right away.
1 - make a folder that contains all of the Dlls or place them separately as you like
2 - Click on each DLL from the "Solution Explorer" and make sure they have these properties
Build Action = Embedded Resources
Copy To Output Directory = Do not copy
3 - Go to : Project > Properties > References , And make sure every Dll you add has the same name as the assembly like this :
In References :-
In Solution Explorer :-
Note :-
It's Better to Make copy local = True in references as it will give you an updated DLL each time you publish the project
Now at this point you have your DLLs added to the EXE , all is remaining now is to tell the program how to read these DLLs from the EXE (that's why we made build action = Embedded resources)
4 - In Solution Explorer Open your (Application.xaml.vb) file ([App.xaml.cs] in c#)
OR
Go To : Project > Properties > Application > View Application Events
Now in this page we are going to handle the very first event of the application (Construction event) to tell the program how to handle the assemblies we add as DLLs before loading/reading them by using the AssemblyResolve
Event
Check this MSDN page for more Info about the AssemblyResolve Event https://msdn.microsoft.com/en-us/library/system.appdomain.assemblyresolve(v=vs.110).aspx
5 - Now to The code part :
first of all Import this namespace
vb.net
Imports System.Reflection
c#
using System.Reflection;
In the Constructor ([Sub New] in vb) add this code
Vb.net
Public Sub New()
AddHandler AppDomain.CurrentDomain.AssemblyResolve, AddressOf OnResolveAssembly
End Sub
c#.net
public App()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
}
Then add the OnResolveAssembly
Function
vb.net
''' <summary>
''' Tells the program that the Assembly it's Seeking is located in the Embedded resources By using the
''' <see cref="Assembly.GetManifestResourceNames"/> Function To get All the Resources
''' </summary>
''' <param name="sender"></param>
''' <param name="args"></param>
''' <returns></returns>
''' <remarks>Note that this event won't fire if the dll is in the same folder as the application (sometimes)</remarks>
Private Shared Function OnResolveAssembly(sender As Object, args As ResolveEventArgs) As Assembly
Try
'gets the main Assembly
Dim parentAssembly = Assembly.GetExecutingAssembly()
'args.Name will be something like this
'[ MahApps.Metro, Version=1.1.3.81, Culture=en-US, PublicKeyToken=null ]
'so we take the name of the Assembly (MahApps.Metro) then add (.dll) to it
Dim finalname = args.Name.Substring(0, args.Name.IndexOf(","c)) & ".dll"
'here we search the resources for our dll and get the first match
Dim ResourcesList = parentAssembly.GetManifestResourceNames()
Dim OurResourceName As String = Nothing
'(you can replace this with a LINQ extension like [Find] or [First])
For i As Integer = 0 To ResourcesList.Count - 1
Dim name = ResourcesList(i)
If name.EndsWith(finalname) Then
'Get the name then close the loop to get the first occuring value
OurResourceName = name
Exit For
End If
Next
If Not String.IsNullOrWhiteSpace(OurResourceName) Then
'get a stream representing our resource then load it as bytes
Using stream As Stream = parentAssembly.GetManifestResourceStream(OurResourceName)
'in vb.net use [ New Byte(stream.Length - 1) ]
'in c#.net use [ new byte[stream.Length]; ]
Dim block As Byte() = New Byte(stream.Length - 1) {}
stream.Read(block, 0, block.Length)
Return Assembly.Load(block)
End Using
Else
Return Nothing
End If
Catch ex As Exception
Return Nothing
End Try
End Function
c#.net
/// <summary>
/// Tells the program that the Assembly its Seeking is located in the Embedded resources By using the
/// <see cref="Assembly.GetManifestResourceNames"/> Function To get All the Resources
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
/// <returns></returns>
/// <remarks>Note that this event won't fire if the dll is in the same folder as the application (sometimes)</remarks>
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
try {
//gets the main Assembly
var parentAssembly = Assembly.GetExecutingAssembly();
//args.Name will be something like this
//[ MahApps.Metro, Version=1.1.3.81, Culture=en-US, PublicKeyToken=null ]
//so we take the name of the Assembly (MahApps.Metro) then add (.dll) to it
var finalname = args.Name.Substring(0, args.Name.IndexOf(',')) + ".dll";
//here we search the resources for our dll and get the first match
var ResourcesList = parentAssembly.GetManifestResourceNames();
string OurResourceName = null;
//(you can replace this with a LINQ extension like [Find] or [First])
for (int i = 0; i <= ResourcesList.Count - 1; i++) {
var name = ResourcesList(i);
if (name.EndsWith(finalname)) {
//Get the name then close the loop to get the first occuring value
OurResourceName = name;
break;
}
}
if (!string.IsNullOrWhiteSpace(OurResourceName)) {
//get a stream representing our resource then load it as bytes
using (Stream stream = parentAssembly.GetManifestResourceStream(OurResourceName)) {
//in vb.net use [ New Byte(stream.Length - 1) ]
//in c#.net use [ new byte[stream.Length]; ]
byte[] block = new byte[stream.Length];
stream.Read(block, 0, block.Length);
return Assembly.Load(block);
}
} else {
return null;
}
} catch (Exception ex) {
return null;
}
}
6 - now publish the application or build it and all your dlls will be embedded in a single EXE file (with some extra milliseconds delay to load them)
To Update the DLLs
1 - Simply drag and drop your new dll to the Solution Explorer as the same folder as the old dll then accept the override (make sure to check that [Build Action = Embedded Resources] AND [Copy To Output Directory = Do not copy])
To Add New DLLs
just repeat step 1 => 3
Credits :
http://richarddingwall.name/2009/05/14/wpf-how-to-combine-mutliple-assemblies-into-a-single-exe/
*Feel free to ask if you had any problem
Wasn't able to get bigworld12 answer to work for me, but I found this link and it worked perfectly for me.
Basically the gist of the page is to unload your project and add the following code to your csproj
file
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="@(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)
</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
Underneath this line of code.
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
Once that is done, reload the project and add a new class to it, and add the following code to your new class.
[STAThread]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main(); // Run WPF startup code.
}
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs e)
{
var thisAssembly = Assembly.GetExecutingAssembly();
// Get the Name of the AssemblyFile
var assemblyName = new AssemblyName(e.Name);
var dllName = assemblyName.Name + ".dll";
// Load from Embedded Resources - This function is not called if the Assembly is already
// in the same folder as the app.
var resources = thisAssembly.GetManifestResourceNames().Where(s => s.EndsWith(dllName));
if (resources.Any())
{
// 99% of cases will only have one matching item, but if you don't,
// you will have to change the logic to handle those cases.
var resourceName = resources.First();
using (var stream = thisAssembly.GetManifestResourceStream(resourceName))
{
if (stream == null) return null;
var block = new byte[stream.Length];
// Safely try to load the assembly.
try
{
stream.Read(block, 0, block.Length);
return Assembly.Load(block);
}
catch (IOException)
{
return null;
}
catch(BadImageFormatException)
{
return null;
}
}
}
// in the case the resource doesn't exist, return null.
return null;
}
Save your class, and open the properties menu of your project and select the startup object combobox
and select the name of the class you just created from the list.
All that's left is to build your project.
If you're using any recent version of .NET Core and Visual Studio, you can use the Publish...
option to include all of your dependencies in the executable.
By default, this only includes DLLs from your solution and not native ones; to include all of the DLLs required to run the project, you have to add 1 line to your csproj
file:
<PropertyGroup>
<!--This is the section that contains <OutputType>, <TargetFramework>, etc.-->
<IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>
</PropertyGroup>
If you don't already have a publish profile created for your project, R+Click on your project in the solution explorer and click Publish...
:
(You can use the Folder option in the publishing window to publish without Azure)
Once you have a publish profile created, click Edit
and make sure you set the deployment mode to Self-Contained
and check the Produce Single File
box:
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