I also ran into this problem. Jon Skeet's suspicions were correct, the problem is that the time zones are being loaded really inefficiently, opening a jar file and then reading the manifest to try to get this information.
However, simply calling DateTimeZone.setProvider([custom provider instance ...])
is not sufficient because, for reasons that don't make sense to me, DateTimeZone has a static initializer where it calls getDefaultProvider()
.
To be completely safe, you can override this default by setting this system property before you ever call anything in the joda.
In your activity, for example, add this:
@Override
public void onCreate(Bundle savedInstanceState) {
System.setProperty("org.joda.time.DateTimeZone.Provider",
"com.your.package.FastDateTimeZoneProvider");
}
Then all you have to do is define FastDateTimeZoneProvider
. I wrote the following:
package com.your.package;
public class FastDateTimeZoneProvider implements Provider {
public static final Set<String> AVAILABLE_IDS = new HashSet<String>();
static {
AVAILABLE_IDS.addAll(Arrays.asList(TimeZone.getAvailableIDs()));
}
public DateTimeZone getZone(String id) {
if (id == null) {
return DateTimeZone.UTC;
}
TimeZone tz = TimeZone.getTimeZone(id);
if (tz == null) {
return DateTimeZone.UTC;
}
int rawOffset = tz.getRawOffset();
//sub-optimal. could be improved to only create a new Date every few minutes
if (tz.inDaylightTime(new Date())) {
rawOffset += tz.getDSTSavings();
}
return DateTimeZone.forOffsetMillis(rawOffset);
}
public Set getAvailableIDs() {
return AVAILABLE_IDS;
}
}
I've tested this and it appears to work on Android SDK 2.1+ with joda version 1.6.2. It can of course be optimized further, but while profiling my app (mogwee), this decreased the DateTimeZone initialize time from ~500ms to ~18ms.
If you are using proguard to build your app, you'll have to add this line to proguard.cfg because Joda expects the class name to be exactly as you specify:
-keep class com.your.package.FastDateTimeZoneProvider
ActivityManager
was crashing my process under test specifically because of timeout on JodaTime initialization. What's weird though, is that all other emulators (8-15 levels) were working just fine. Probably 11th is the slowest one :) – Ondrea