std::map<int,int> bar;
int foo(int key)
{
bar.erase(key);
return 1;
}
int main()
{
bar[0] = foo(0);
return 0;
}
This code compiled with GCC 4.8 segs fault when checking memory usage with electric fence.
LD_PRELOAD=libefence.so.0.0 ./a.out
The problem comes from the fact that the compiler generates a code that starts to allocate a new entry in the map, then executes foo()
to get the value to put into bar[0]
. While running foo()
, the entry gets destroyed and the code finally ends by writing in non-allocated memory.
Does the way the operations are ordered depend on the compiler implementation, or is it specified by the C++ current standard?
bar[0]
will be evaluated beforefoo(0)
if it is (and it looks like it is for you) then you're in big trouble. – Cholericnew
ordelete
in OP! – Noah