I can't find an example on how to intercept the map touch on the new Google Maps API v2.
I need to know when the user touches the map in order to stop a thread (the centering of the map around my current location).
I can't find an example on how to intercept the map touch on the new Google Maps API v2.
I need to know when the user touches the map in order to stop a thread (the centering of the map around my current location).
@ape wrote an answer here on how to intercept the map clicks, but I need to intercept the touches, and then he suggested the following link in a comment of its answer, How to handle onTouch event for map in Google Map API v2?.
That solution seems to be a possible workaround, but the suggested code was incomplete. For this reason I rewrote and tested it, and now it works.
Here it is the working code:
I created the class MySupportMapFragment.java
import com.google.android.gms.maps.SupportMapFragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
public class MySupportMapFragment extends SupportMapFragment {
public View mOriginalContentView;
public TouchableWrapper mTouchView;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup parent, Bundle savedInstanceState) {
mOriginalContentView = super.onCreateView(inflater, parent, savedInstanceState);
mTouchView = new TouchableWrapper(getActivity());
mTouchView.addView(mOriginalContentView);
return mTouchView;
}
@Override
public View getView() {
return mOriginalContentView;
}
}
I even created the class TouchableWrapper.java:
import android.content.Context;
import android.view.MotionEvent;
import android.widget.FrameLayout;
public class TouchableWrapper extends FrameLayout {
public TouchableWrapper(Context context) {
super(context);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
MainActivity.mMapIsTouched = true;
break;
case MotionEvent.ACTION_UP:
MainActivity.mMapIsTouched = false;
break;
}
return super.dispatchTouchEvent(event);
}
}
In the layout I declare it this way:
<fragment xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/mapFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_below="@+id/buttonBar"
class="com.myFactory.myApp.MySupportMapFragment"
/>
Just for test in the main Activity I wrote only the following:
public class MainActivity extends FragmentActivity {
public static boolean mMapIsTouched = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
Here is a simple solution to get the location based on user selection (click option on map):
googleMap.setOnMapClickListener(new OnMapClickListener() {
@Override
public void onMapClick(LatLng arg0) {
// TODO Auto-generated method stub
Log.d("arg0", arg0.latitude + "-" + arg0.longitude);
}
});
This feature and many more are now supported :)
this is the developer note(Issue 4636) :
The August 2016 release introduces a set of new camera change listeners for camera motion start, ongoing, and end events. You can also see why the camera is moving, whether it's caused by user gestures, built-in API animations or developer-controlled movements. For details, see the guide to camera change events: https://developers.google.com/maps/documentation/android-api/events#camera-change-events
Also, see the release notes: https://developers.google.com/maps/documentation/android-api/releases#august_1_2016
here is a code snippet from the documentation page
public class MyCameraActivity extends FragmentActivity implements
OnCameraMoveStartedListener,
OnCameraMoveListener,
OnCameraMoveCanceledListener,
OnCameraIdleListener,
OnMapReadyCallback {
private GoogleMap mMap;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_my_camera);
SupportMapFragment mapFragment =
(SupportMapFragment) getSupportFragmentManager()
.findFragmentById(R.id.map);
mapFragment.getMapAsync(this);
}
@Override
public void onMapReady(GoogleMap map) {
mMap = map;
mMap.setOnCameraIdleListener(this);
mMap.setOnCameraMoveStartedListener(this);
mMap.setOnCameraMoveListener(this);
mMap.setOnCameraMoveCanceledListener(this);
// Show Sydney on the map.
mMap.moveCamera(CameraUpdateFactory
.newLatLngZoom(new LatLng(-33.87365, 151.20689), 10));
}
@Override
public void onCameraMoveStarted(int reason) {
if (reason == OnCameraMoveStartedListener.REASON_GESTURE) {
Toast.makeText(this, "The user gestured on the map.",
Toast.LENGTH_SHORT).show();
} else if (reason == OnCameraMoveStartedListener
.REASON_API_ANIMATION) {
Toast.makeText(this, "The user tapped something on the map.",
Toast.LENGTH_SHORT).show();
} else if (reason == OnCameraMoveStartedListener
.REASON_DEVELOPER_ANIMATION) {
Toast.makeText(this, "The app moved the camera.",
Toast.LENGTH_SHORT).show();
}
}
@Override
public void onCameraMove() {
Toast.makeText(this, "The camera is moving.",
Toast.LENGTH_SHORT).show();
}
@Override
public void onCameraMoveCanceled() {
Toast.makeText(this, "Camera movement canceled.",
Toast.LENGTH_SHORT).show();
}
@Override
public void onCameraIdle() {
Toast.makeText(this, "The camera has stopped moving.",
Toast.LENGTH_SHORT).show();
}
}
I created an empty FrameLayout layered over top of the MapFragment in the layout. I then set an onTouchListener on this view so I know when the map has been touched but return false so that the touch gets passed on to the map.
<FrameLayout
android:id="@+id/map_touch_layer"
android:layout_width="match_parent"
android:layout_height="match_parent" />
mapTouchLayer.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Utils.logDebug(TAG, "Map touched!");
timeLastTouched = System.currentTimeMillis();
return false; // Pass on the touch to the map or shadow layer.
}
});
ACTION_DOWN
will cause ACTION_UP
to be interrupted and onTouch
will NOT be invoked for it. –
Primrose Gaucho has a great answer, and seeing the many upvotes I figured there might be some need for another implementation:
I needed it to use a listener so I can react on the touch and do not have to check it constantly.
I put all in one class that can be used like this:
mapFragment.setNonConsumingTouchListener(new TouchSupportMapFragment.NonConsumingTouchListener() {
@Override
public void onTouch(MotionEvent motionEvent) {
switch (motionEvent.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
// map is touched
break;
case MotionEvent.ACTION_UP:
// map touch ended
break;
default:
break;
// use more cases if needed, for example MotionEvent.ACTION_MOVE
}
}
});
where the mapfragment needs to be of type TouchSupportMapFragment and in the layout xml this line is needed:
<fragment class="de.bjornson.maps.TouchSupportMapFragment"
...
Here is the class:
package de.bjornson.maps;
import android.content.Context;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import com.google.android.gms.maps.SupportMapFragment;
public class TouchSupportMapFragment extends SupportMapFragment {
public View mOriginalContentView;
public TouchableWrapper mTouchView;
private NonConsumingTouchListener mListener;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup parent, Bundle savedInstanceState) {
mOriginalContentView = super.onCreateView(inflater, parent, savedInstanceState);
mTouchView = new TouchableWrapper(getActivity());
mTouchView.addView(mOriginalContentView);
return mTouchView;
}
@Override
public View getView() {
return mOriginalContentView;
}
public void setNonConsumingTouchListener(NonConsumingTouchListener listener) {
mListener = listener;
}
public interface NonConsumingTouchListener {
boolean onTouch(MotionEvent motionEvent);
}
public class TouchableWrapper extends FrameLayout {
public TouchableWrapper(Context context) {
super(context);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (mListener != null) {
mListener.onTouch(event);
}
return super.dispatchTouchEvent(event);
}
}
}
See this link. Implement the interface and fill in the onMapClick()
method or whichever you need and set the onMapClickListener
to the right implementation.
public class YourActivity extends Activity implements OnMapClickListener {
@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
...
my_map.setOnMapClickListener(this)
...
}
public void onMapClick (LatLng point) {
// Do Something
}
}
onMarkerDragListener
? developers.google.com/maps/documentation/android/reference/com/… –
Muire I took the idea from the accepted answer and improved it by converting to Kotlin and adding constructors that allow the touchable wrapper to be declared in the markup, and using a settable callback property for the touch detection to remove the coupling directly to the activity which allows it to be reused more easily:
class TouchableWrapper : FrameLayout {
constructor(context: Context) : this(context, null)
constructor(context: Context, attrs: AttributeSet?) : this(context, attrs, 0)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr)
var onTouch: ((event :MotionEvent) -> Unit)? = null
override fun dispatchTouchEvent(event: MotionEvent): Boolean {
onTouch?.invoke(event)
return super.dispatchTouchEvent(event)
}
}
Then in your layout:
<com.yourpackage.views.TouchableWrapper
android:id="@+id/viewMapWrapper"
android:layout_height="match_parent"
android:layout_width="match_parent">
<fragment
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/map"
tools:context=".MapsActivity"
android:name="com.google.android.gms.maps.SupportMapFragment"/>
</com.yourpackage.views.TouchableWrapper>
Then setup your callback like this:
findViewById<TouchableWrapper>(R.id.viewMapWrapper)
.onTouch = {
if (MotionEvent.ACTION_DOWN == it.action) {
//Handle touch down on the map
}
}
// Initializing
markerPoints = new ArrayList<LatLng>();
// Getting reference to SupportMapFragment of the activity_main
SupportMapFragment sfm = (SupportMapFragment)getSupportFragmentManager().findFragmentById(R.id.map);
// Getting Map for the SupportMapFragment
map = sfm.getMap();
// Enable MyLocation Button in the Map
map.setMyLocationEnabled(true);
// Setting onclick event listener for the map
map.setOnMapClickListener(new OnMapClickListener() {
@Override
public void onMapClick(LatLng point) {
// Already two locations
if(markerPoints.size()>1){
markerPoints.clear();
map.clear();
}
// Adding new item to the ArrayList
markerPoints.add(point);
// Creating MarkerOptions
MarkerOptions options = new MarkerOptions();
// Setting the position of the marker
options.position(point);
if(markerPoints.size()==1){
options.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_GREEN));
}else if(markerPoints.size()==2){
options.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_RED));
}
// Add new marker to the Google Map Android API V2
map.addMarker(options);
// Checks, whether start and end locations are captured
if(markerPoints.size() >= 2){
LatLng origin = markerPoints.get(0);
LatLng dest = markerPoints.get(1);
//Do what ever you want with origin and dest
}
}
});
I have a more simple solution diferent to the TouchableWrapper
and this works with the last version of play-services-maps:10.0.1
. This solution only uses the maps events and does not use custom views. Does not uses deprecated functions and will likely have support for several versions.
First you need a flag variable that stores if the map is being moved by an animation or by user input (this codes asumes that every camera move that is not triggered by an animation is triggered by the user)
GoogleMap googleMap;
boolean movedByApi = false;
Your fragament or activity must implement GoogleMap.OnMapReadyCallback
, GoogleMap.CancelableCallback
public class ActivityMap extends Activity implements OnMapReadyCallback, GoogleMap.CancelableCallback{
...
}
and this forces you to implement the methods onMapReady
, onFinish
, onCancel
. And the googleMap object in onMapReady
must set an eventlistener for camera move
@Override
public void onMapReady(GoogleMap mMap) {
//instantiate the map
googleMap = mMap;
[...] // <- set up your map
googleMap.setOnCameraMoveListener(new GoogleMap.OnCameraMoveListener() {
@Override
public void onCameraMove() {
if (movedByApi) {
Toast.makeText(ActivityMap.this, "Moved by animation", Toast.LENGTH_SHORT).show();
[...] // <-- do something whe you want to handle api camera movement
} else {
Toast.makeText(ActivityMap.this, "Moved by user", Toast.LENGTH_SHORT).show();
[...] // <-- do something whe you want to handle user camera movement
}
}
});
}
@Override
public void onFinish() {
//is called when the animation is finished
movedByApi = false;
}
@Override
public void onCancel() {
//is called when the animation is canceled (the user drags the map or the api changes to a ne position)
movedByApi = false;
}
And finally its beter if you create a generic function for moving the map
public void moveMapPosition(CameraUpdate cu, boolean animated){
//activate the flag notifying that the map is being moved by the api
movedByApi = true;
//if its not animated, just do instant move
if (!animated) {
googleMap.moveCamera(cu);
//after the instant move, clear the flag
movedByApi = false;
}
else
//if its animated, animate the camera
googleMap.animateCamera(cu, this);
}
or just every time you move the map, activate the flag before the animation
movedByApi = true;
googleMap.animateCamera(cu, this);
I hope this helps!
For Mono lovers:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using Android.Gms.Maps;
namespace apcurium.MK.Booking.Mobile.Client.Controls
{
public class TouchableMap : SupportMapFragment
{
public View mOriginalContentView;
public TouchableWrapper Surface;
public override View OnCreateView(LayoutInflater inflater, ViewGroup parent, Bundle savedInstanceState)
{
mOriginalContentView = base.OnCreateView(inflater, parent, savedInstanceState);
Surface = new TouchableWrapper(Activity);
Surface.AddView(mOriginalContentView);
return Surface;
}
public override View View
{
get
{
return mOriginalContentView;
}
}
}
public class TouchableWrapper: FrameLayout {
public event EventHandler<MotionEvent> Touched;
public TouchableWrapper(Context context) :
base(context)
{
}
public TouchableWrapper(Context context, IAttributeSet attrs) :
base(context, attrs)
{
}
public TouchableWrapper(Context context, IAttributeSet attrs, int defStyle) :
base(context, attrs, defStyle)
{
}
public override bool DispatchTouchEvent(MotionEvent e)
{
if (this.Touched != null)
{
this.Touched(this, e);
}
return base.DispatchTouchEvent(e);
}
}
}
@Gaucho MySupportMapFragment will obviously be used by some other fargment or activity(where there might be more view elements than the map fragment). So how can one dispatch this event to the next fragment where it is to be used. Do we need to write an interface again to do that?
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onCameraChange(CameraPosition position)
? – Customary