Some of the other answers work, but this will give you the same fixed space between every position in your slider. In this example you treat the slider positions as indexes to an array which contains the actual numeric values you are interested in.
@interface MyViewController : UIViewController {
UISlider *slider;
NSArray *numbers;
}
@end
@implementation MyViewController
- (void)viewDidLoad {
[super viewDidLoad];
slider = [[UISlider alloc] initWithFrame:self.view.bounds];
[self.view addSubview:slider];
// These number values represent each slider position
numbers = @[@(-3), @(0), @(2), @(4), @(7), @(10), @(12)];
// slider values go from 0 to the number of values in your numbers array
NSInteger numberOfSteps = ((float)[numbers count] - 1);
slider.maximumValue = numberOfSteps;
slider.minimumValue = 0;
// As the slider moves it will continously call the -valueChanged:
slider.continuous = YES; // NO makes it call only once you let go
[slider addTarget:self
action:@selector(valueChanged:)
forControlEvents:UIControlEventValueChanged];
}
- (void)valueChanged:(UISlider *)sender {
// round the slider position to the nearest index of the numbers array
NSUInteger index = (NSUInteger)(slider.value + 0.5);
[slider setValue:index animated:NO];
NSNumber *number = numbers[index]; // <-- This numeric value you want
NSLog(@"sliderIndex: %i", (int)index);
NSLog(@"number: %@", number);
}
Edit: Here's a version in Swift 4 that subclasses UISlider with callbacks.
class MySliderStepper: UISlider {
private let values: [Float]
private var lastIndex: Int? = nil
let callback: (Float) -> Void
init(frame: CGRect, values: [Float], callback: @escaping (_ newValue: Float) -> Void) {
self.values = values
self.callback = callback
super.init(frame: frame)
self.addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged)
let steps = values.count - 1
self.minimumValue = 0
self.maximumValue = Float(steps)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc func handleValueChange(sender: UISlider) {
let newIndex = Int(sender.value + 0.5) // round up to next index
self.setValue(Float(newIndex), animated: false) // snap to increments
let didChange = lastIndex == nil || newIndex != lastIndex!
if didChange {
lastIndex = newIndex
let actualValue = self.values[newIndex]
self.callback(actualValue)
}
}
}