What's the difference between using the Serializable attribute & implementing ISerializable?
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5

79

What's the difference between using the Serializable attribute and implementing the ISerializable interface?

Planchette answered 2/3, 2010 at 17:16 Comment(1)
A
44

When you use the SerializableAttribute attribute you are putting an attribute on a field at compile-time in such a way that when at run-time, the serializing facilities will know what to serialize based on the attributes by performing reflection on the class/module/assembly type.

[Serializable]
public class MyFoo { … }

The above indicates that the serializing facility should serialize the entire class MyFoo, whereas:

public class MyFoo
{
    private int bar;

    [Serializable]
    public int WhatBar
    {
       get { return this.bar; }
    }
}

Using the attribute you can selectively choose which fields needs to be serialized.

When you implement the ISerializable interface, the serialization effectively gets overridden with a custom version, by overriding GetObjectData and SetObjectData (and by providing a constructor of the form MyFoo(SerializationInfo info, StreamingContext context)), there would be a finer degree of control over the serializing of the data.

See also this example of a custom serialization here on StackOverflow. It shows how to keep the serialization backwards-compatible with different versionings of the serialized data.

Hope this helps.

Aretta answered 2/3, 2010 at 17:48 Comment(3)
In which version of .NET is it okay to add the Serializable attribute to a property? MSDN says it can only be applied to classes, structs, enums and delegates.Eductive
None. Serializable attribute cannot be applied to properties, only class, struct and enum and delegate declarations.Canaletto
It's the opposite: when the class is decorated with SerializableAttribute, a member can be marked with NonSerializedAttribute to be skipped, as multiple people (and MSDN) said, when reconstructing a certain object is meaningless in a different environment, it is wise to not serialise it...Vile
U
23

The SerializableAttribute instructs the framework to do the default serialization process. If you need more control, you can implement the ISerializable interface. Then you would put the your own code to serialize the object in the GetObjectData method and update the SerializationInfo object that is passed in to it.

Unlatch answered 2/3, 2010 at 17:20 Comment(2)
If you implement ISerializable, it is also customary (or possibly even required) to implement the deserialization constructor: protected SomeClass(SerializationInfo info, StreamingContext context)Uncut
Note that you still have to mark the class [Serializable] even if you implement ISerializable interface.Impi
L
5

The ISerializable interface lets you implement custom serialization other than default. When you implement the ISerializable interface, you have to override GetObjectData method as follows

public void GetObjectData (SerializationInfo serInfo, 
                                    StreamingContext streamContext)
{
   // Implement custom Serialization
}
Lotti answered 2/3, 2010 at 17:25 Comment(0)
A
2

ISerialize forces you to implement serialization logic manually, while marking by Serializable attribute (did you mean it?) will tell Binary serializer that this class can be serialized. It will do it automatically.

Anschauung answered 2/3, 2010 at 17:20 Comment(0)
R
0

Inheriting from ISerializable allows you to custom implement the (de)serialization. When using only the Serializable attribute, the (de)serialization can be controlled only by attributes and is less flexible.

Reimport answered 2/3, 2010 at 17:21 Comment(1)
Deserialization is handled via the deserialization constructor. See my comment on segfaults answer.Uncut

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