What's the difference between using the Serializable
attribute and implementing the ISerializable
interface?
When you use the SerializableAttribute
attribute you are putting an attribute on a field at compile-time in such a way that when at run-time, the serializing facilities will know what to serialize based on the attributes by performing reflection on the class/module/assembly type.
[Serializable]
public class MyFoo { … }
The above indicates that the serializing facility should serialize the entire class MyFoo
, whereas:
public class MyFoo
{
private int bar;
[Serializable]
public int WhatBar
{
get { return this.bar; }
}
}
Using the attribute you can selectively choose which fields needs to be serialized.
When you implement the ISerializable
interface, the serialization effectively gets overridden with a custom version, by overriding GetObjectData
and (and by providing a constructor of the form SetObjectData
MyFoo(SerializationInfo info, StreamingContext context)
), there would be a finer degree of control over the serializing of the data.
See also this example of a custom serialization here on StackOverflow. It shows how to keep the serialization backwards-compatible with different versionings of the serialized data.
Hope this helps.
Serializable
attribute to a property? MSDN says it can only be applied to classes, structs, enums and delegates. –
Eductive SerializableAttribute
, a member can be marked with NonSerializedAttribute
to be skipped, as multiple people (and MSDN) said, when reconstructing a certain object is meaningless in a different environment, it is wise to not serialise it... –
Vile The SerializableAttribute instructs the framework to do the default serialization process. If you need more control, you can implement the ISerializable interface. Then you would put the your own code to serialize the object in the GetObjectData
method and update the SerializationInfo
object that is passed in to it.
The ISerializable
interface lets you implement custom serialization other than default.
When you implement the ISerializable
interface, you have to override GetObjectData
method as follows
public void GetObjectData (SerializationInfo serInfo,
StreamingContext streamContext)
{
// Implement custom Serialization
}
ISerialize forces you to implement serialization logic manually, while marking by Serializable attribute (did you mean it?) will tell Binary serializer that this class can be serialized. It will do it automatically.
Inheriting from ISerializable allows you to custom implement the (de)serialization. When using only the Serializable attribute, the (de)serialization can be controlled only by attributes and is less flexible.
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