After asking this question, I am wondering if it is possible to wait for an event to be fired, and then get the event data and return part of it. Sort of like this:
private event MyEventHandler event;
public string ReadLine(){ return event.waitForValue().Message; }
...
event("My String");
...elsewhere...
var resp = ReadLine();
Please make sure whatever solution you provide returns the value directly rather than getting it from something else. I'm asking if the method above is available in some way. I know about Auto/ManuelResetEvent, but I don't know that they return the value directly like I did above.
Update: I declared an event using MyEventHandler
(which contains a Message
field). I have a method in another thread called ReadLine
waiting for the event to fire. When the event fires the WaitForValue method (part of the event handling scene) returns the event args, which contains the message. The message is then returned by ReadLine to whatever had called it.
The accepted answer to that question I asked was what I did, but it just doesn't feel quite right. It almost feels like something could happen to the data between the ManuelResetEvent firing and the program retrieving the data and returning it.
Update: The main problem with the Auto/ManualResetEvent
is that it is too vulnerable. A thread could wait for the event, and then not give enough time for anyone else to get it before changing it to something else. Is there a way to use locks or something else? Maybe using get and set statements.
while (someGlobalvar);
cahngesomeGlobalvar
in a function you asign to the event. – Leilanileininger*ResetEvent.Set(object data)
. I would still need to worry about object references, but that is normal. At least the pointer wouldn't change. – Martz