Hi,
I am trying to check the collision between two colliders and OnCollisionEnter()
doesn’t work unless one of the object is RigidBody
. I can’t use Rigid Body
for all the objects as it’s a way expensive…
Also tried with trigger and it doesn’t work without Rigidbody
too… Anyone helps me…
Strategy games are typically done using a grid, so you can check the grid position of each character in an array instead of using physics.
– StemsonBut I need two colliders to tell me when they collide. One is a rigidbody.
– StudniaYea but i have a problem, i have 2 gameObjects, both have Colliders and Rigidbody, but they don´t trigger the OnCollision event, why is it?
– Finfoot