I have a JavaFX 2.0 application, which consists of two FXML files, and two controllers for them + one "main" .java file.
At the start time, FXML1 is initialized, like this:
public void start(Stage stage) throws Exception {
stage.setTitle("Demo Jabber JavaFX Chat");
Parent root = FXMLLoader.load(getClass().getResource("fxml_example.fxml"),
ResourceBundle.getBundle("fxmlexample.fxml_example"));
Scene scene = new Scene(root, 226, 264);
stage.setScene(scene);
scene.getStylesheets().add("fxmlexample/fxmlstylesheet.css");
stage.show();
}
Then, when a button from scene1 is clicked, in its event handler in Controller1 class, I change scene1 root, to show new gui-view for a user. And in this controller I initialize some object. For example, like this:
public class FXMLExampleController {
//some fields...
private MySuperObject c;
@FXML protected void handleSubmitButtonAction(ActionEvent event) {
//some fields...
c = new MySuperObject(); //here i initialize my object, i'm interested in
try {
c.login(username, password); // some actions with this object, which i need to make.
Scene cc = buttonStatusText.getScene();
Parent root = null;
try {
//changing a scene content...
root = FXMLLoader.load(getClass().getResource("fxml_example2.fxml"),
ResourceBundle.getBundle("fxmlexample.fxml_example"));
} catch (IOException ex) {
Logger.getLogger(FXMLExampleController.class.getName()).log(Level.SEVERE, null, ex);
}
cc.setRoot(root);
}
And, after that, I have to do some work with that object on the next scene, and it must be NOT a new instance of the same class, but the object which I have initialized on the first one scene.
I understand how to make these all using "standard java", but I'm kind of confused on this task using JavaFX + FXML.