As a committer of https://github.com/WolfgangFahl/pyFlaskBootstrap4 i ran into the same need and created a flask blueprint for Server Sent Events that has no dependency to redis.
This solutions builds on the other answers that have been given here in the past.
https://github.com/WolfgangFahl/pyFlaskBootstrap4/blob/main/fb4/sse_bp.py has the source code (see also sse_bp.py below).
There are unit tests at https://github.com/WolfgangFahl/pyFlaskBootstrap4/blob/main/tests/test_sse.py
The idea is that you can use different modes to create your SSE stream:
- by providing a function
- by providing a generator
- by using a PubSub helper class
- by using the PubSub helper class and use pydispatch at the same time.
As of 2021-02-12 this is alpha code which i want to share nevertheless. Please comment here or as issues in the project.
There is a demo at http://fb4demo.bitplan.com/events and a description of the example use e.g. for a progress bar or time display at: http://wiki.bitplan.com/index.php/PyFlaskBootstrap4#Server_Sent_Events
example client javascript/html code
<div id="event_div">Watch this space...</div>
<script>
function fillContainerFromSSE(id,url) {
var targetContainer = document.getElementById(id);
var eventSource = new EventSource(url)
eventSource.onmessage = function(e) {
targetContainer.innerHTML = e.data;
};
};
fillContainerFromSSE("event_div","/eventfeed");
</script>
example server side code
def getTimeEvent(self):
'''
get the next time stamp
'''
time.sleep(1.0)
s=datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S')
return s
def eventFeed(self):
'''
create a Server Sent Event Feed
'''
sse=self.sseBluePrint
# stream from the given function
return sse.streamFunc(self.getTimeEvent)
sse_bp.py
'''
Created on 2021-02-06
@author: wf
'''
from flask import Blueprint, Response, request, abort,stream_with_context
from queue import Queue
from pydispatch import dispatcher
import logging
class SSE_BluePrint(object):
'''
a blueprint for server side events
'''
def __init__(self,app,name:str,template_folder:str=None,debug=False,withContext=False):
'''
Constructor
'''
self.name=name
self.debug=debug
self.withContext=False
if template_folder is not None:
self.template_folder=template_folder
else:
self.template_folder='templates'
self.blueprint=Blueprint(name,__name__,template_folder=self.template_folder)
self.app=app
app.register_blueprint(self.blueprint)
@self.app.route('/sse/<channel>')
def subscribe(channel):
def events():
PubSub.subscribe(channel)
self.stream(events)
def streamSSE(self,ssegenerator):
'''
stream the Server Sent Events for the given SSE generator
'''
response=None
if self.withContext:
if request.headers.get('accept') == 'text/event-stream':
response=Response(stream_with_context(ssegenerator), content_type='text/event-stream')
else:
response=abort(404)
else:
response= Response(ssegenerator, content_type='text/event-stream')
return response
def streamGen(self,gen):
'''
stream the results of the given generator
'''
ssegen=self.generateSSE(gen)
return self.streamSSE(ssegen)
def streamFunc(self,func,limit=-1):
'''
stream a generator based on the given function
Args:
func: the function to convert to a generator
limit (int): optional limit of how often the generator should be applied - 1 for endless
Returns:
an SSE Response stream
'''
gen=self.generate(func,limit)
return self.streamGen(gen)
def generate(self,func,limit=-1):
'''
create a SSE generator from a given function
Args:
func: the function to convert to a generator
limit (int): optional limit of how often the generator should be applied - 1 for endless
Returns:
a generator for the function
'''
count=0
while limit==-1 or count<limit:
# wait for source data to be available, then push it
count+=1
result=func()
yield result
def generateSSE(self,gen):
for result in gen:
yield 'data: {}\n\n'.format(result)
def enableDebug(self,debug:bool):
'''
set my debugging
Args:
debug(bool): True if debugging should be switched on
'''
self.debug=debug
if self.debug:
logging.basicConfig(level=logging.DEBUG, format='%(asctime)s.%(msecs)03d %(levelname)s:\t%(message)s', datefmt='%Y-%m-%d %H:%M:%S')
def publish(self, message:str, channel:str='sse', debug=False):
"""
Publish data as a server-sent event.
Args:
message(str): the message to send
channel(str): If you want to direct different events to different
clients, you may specify a channel for this event to go to.
Only clients listening to the same channel will receive this event.
Defaults to "sse".
debug(bool): if True enable debugging
"""
return PubSub.publish(channel=channel, message=message,debug=debug)
def subscribe(self,channel,limit=-1,debug=False):
def stream():
for message in PubSub.subscribe(channel,limit,debug=debug):
yield str(message)
return self.streamGen(stream)
class PubSub:
'''
redis pubsub duck replacement
'''
pubSubByChannel={}
def __init__(self,channel:str='sse',maxsize:int=15, debug=False,dispatch=False):
'''
Args:
channel(string): the channel name
maxsize(int): the maximum size of the queue
debug(bool): whether debugging should be switched on
dispatch(bool): if true use the pydispatch library - otherwise only a queue
'''
self.channel=channel
self.queue=Queue(maxsize=maxsize)
self.debug=debug
self.receiveCount=0
self.dispatch=False
if dispatch:
dispatcher.connect(self.receive,signal=channel,sender=dispatcher.Any)
@staticmethod
def reinit():
'''
reinitialize the pubSubByChannel dict
'''
PubSub.pubSubByChannel={}
@staticmethod
def forChannel(channel):
'''
return a PubSub for the given channel
Args:
channel(str): the id of the channel
Returns:
PubSub: the PubSub for the given channel
'''
if channel in PubSub.pubSubByChannel:
pubsub=PubSub.pubSubByChannel[channel]
else:
pubsub=PubSub(channel)
PubSub.pubSubByChannel[channel]=pubsub
return pubsub
@staticmethod
def publish(channel:str,message:str,debug=False):
'''
publish a message via the given channel
Args:
channel(str): the id of the channel to use
message(str): the message to publish/send
Returns:
PubSub: the pub sub for the channel
'''
pubsub=PubSub.forChannel(channel)
pubsub.debug=debug
pubsub.send(message)
return pubsub
@staticmethod
def subscribe(channel,limit=-1,debug=False):
'''
subscribe to the given channel
Args:
channel(str): the id of the channel to use
limit(int): limit the maximum amount of messages to be received
debug(bool): if True debugging info is printed
'''
pubsub=PubSub.forChannel(channel)
pubsub.debug=debug
return pubsub.listen(limit)
def send(self,message):
'''
send the given message
'''
sender=object();
if self.dispatch:
dispatcher.send(signal=self.channel,sender=sender,msg=message)
else:
self.receive(sender,message)
def receive(self,sender,message):
'''
receive a message
'''
if sender is not None:
self.receiveCount+=1;
if self.debug:
logging.debug("received %d:%s" % (self.receiveCount,message))
self.queue.put(message)
def listen(self,limit=-1):
'''
listen to my channel
this is a generator for the queue content of received messages
Args:
limit(int): limit the maximum amount of messages to be received
Return:
generator: received messages to be yielded
'''
if limit>0 and self.receiveCount>limit:
return
yield self.queue.get()
def unsubscribe(self):
'''
unsubscribe me
'''
if self.dispatch:
dispatcher.disconnect(self.receive, signal=self.channel)
pass