Hi,
I am working on the game which should be controlled with keyboard as well with a joystick. I am testing the game with my Xbox 360 controller and I defined one axis like this:
Now I am able to fill the FireBeam axis with space on keyboard and also with A button on my controller, but the problem is that space is also mapped on B controller button by default. The result is that I can fire with both A and B buttons, which is something I don´t really want (B button will have another functionality later).
Is there some easy way to prevent default keyboard-controller mapping, or should I figure out more advanced solution through scripting? Thanks for your answers!
I know is been 5 years, but dude i spent to many time trying to understand whytf was this happening, ty very much.
– LauncherThe Start function is not called at all by the duplicate. The Update function is called tho. I don't see any error and the references are all set correct. activeCharacter is initialized in the Start function of the keepCharacter. I even tried to put the script on a cube and reference my objects but it doesn't call the Start function.
– ZygapophysisThank you. You saved my day!!
– Manufacturer