Foo* set = new Foo[100];
// ...
delete [] set;
You don't pass the array's boundaries to delete[]
. But where is that information stored? Is it standardised?
Foo* set = new Foo[100];
// ...
delete [] set;
You don't pass the array's boundaries to delete[]
. But where is that information stored? Is it standardised?
When you allocate memory on the heap, your allocator will keep track of how much memory you have allocated. This is usually stored in a "head" segment just before the memory that you get allocated. That way when it's time to free the memory, the de-allocator knows exactly how much memory to free.
free
knows how much memory to deallocate". Yes, the memory block size is stored "somewhere" by malloc
(normally in the block itself), so that's how free
knows. However, new[]
/delete[]
is a different story. The latter basically work on top of malloc
/free
. new[]
also stores the number of elements it created in the memory block (independently of malloc
), so that later delete[]
can retrieve and use that number to call the proper number of destructors. –
Dateless malloc
) and element count (by new[]
). Note, that the former cannot be used to calculate the latter, since in general case the size of the memory block can be larger than really necessary for the array of requested size. Also note that the array element counter is only needed for types with non-trivial destructor. For types with trivial destructor the counter is not stored by new[]
and, of course, not retrieved by delete[]
. –
Dateless A* = new B(); delete A;
how does compiler know what size of memory to free? –
Scuta delete A
simply calls the A
destructor (if it is virtual, polymorphism calls the B
destructor), and then passes the memory block pointed to by A
to the memory manager for freeing. The memory manager knows how much memory it allocated to satisfy the new B()
call. –
Xerophyte T[]
the amount of "extra" space in the block would always be less than sizeof(T)
, which would let the runtime compute the array size using truncated division. Or is the implementation not able to require such a property of the allocator? –
Spaulding W
-byte boundary. Then for an T[N]
array (S = sizeof(T[N])
) it can allocate the properly aligned number of bytes B = (S + W - 1) / W * W
, but store in the block header the actually requested number of bytes S
. Then the array size will be correctly deducible from the stored value of S
. The actual aligned block size B
is also easily deducible from S
. –
Dateless new[]
and delete[]
are implemented by default. –
Spaulding new
/new[]
, the compiler gens code to ask the MM to allocate space for the object/array (which internally tracks how much was allocated), and then calls the type's constructor(s) on that memory. When your code calls delete
/delete[]
, the compiler gens code to call the type's destructor(s) on the memory, and then give the memory to the MM to free (which will refer to the tracking to know how much to free)... –
Xerophyte ONE OF THE approaches for compilers is to allocate a little more memory and to store a count of elements in a head element.
Example how it could be done:
Here
int* i = new int[4];
compiler will allocate sizeof(int)*5
bytes.
int *temp = malloc(sizeof(int)*5)
Will store "4" in the first sizeof(int)
bytes
*temp = 4;
and set i
i = temp + 1;
So i
will points to an array of 4 elements, not 5.
And deletion
delete[] i;
will be processed in the following way:
int *temp = i - 1;
int numbers_of_element = *temp; // = 4
... call destructor for numbers_of_element elements
... that are stored in temp + 1, temp + 2, ... temp + 4 if needed
free (temp)
ptr[-1]
. –
Carbajal The information is not standardised. However in the platforms that I have worked on this information is stored in memory just before the first element. Therefore you could theoretically access it and inspect it, however it's not worth it.
Also this is why you must use delete [] when you allocated memory with new [], as the array version of delete knows that (and where) it needs to look to free the right amount of memory - and call the appropriate number of destructors for the objects.
It's defined in the C++ standard to be compiler specific. Which means compiler magic. It can break with non-trivial alignment restrictions on at least one major platform.
You can think about possible implementations by realizing that delete[]
is only defined for pointers returned by new[]
, which may not be the same pointer as returned by operator new[]
. One implementation in the wild is to store the array count in the first int returned by operator new[]
, and have new[]
return a pointer offset past that. (This is why non-trivial alignments can break new[]
.)
Keep in mind that operator new[]/operator delete[]
!=new[]/delete[]
.
Plus, this is orthogonal to how C knows the size of memory allocated by malloc
.
Basically its arranged in memory as:
[info][mem you asked for...]
Where info is the structure used by your compiler to store the amount of memory allocated, and what not.
This is implementation dependent though.
This isn't something that's in the spec -- it's implementation dependent.
Because the array to be 'deleted' should have been created with a single use of the 'new' operator. The 'new' operation should have put that information on the heap. Otherwise, how would additional uses of new know where the heap ends?
This is a more interesting problem than you might think at first. This reply is about one possible implementation.
Firstly, while at some level your system has to know how to 'free' the memory block, the underlying malloc/free (which new/delete/new[]/delete[] generally call) don't always remember exactly how much memory you ask for, it can get rounded up (for example, once you are above 4K it is often rounded up to the next 4K-sized block).
Therefore, even if could get the size of the memory block, that doesn't tell us how many values are in the new[]ed memory, as it can be smaller. Therefore, we do have to store an extra integer telling us how many values there are.
EXCEPT, if the type being constructed doesn't have a destructor, then delete[] doesn't have to do anything except free the memory block, and therefore doesn't have to store anything!
It is not standardized. In Microsoft's runtime the new operator uses malloc() and the delete operator uses free(). So, in this setting your question is equivalent to the following: How does free() know the size of the block?
There is some bookkeeping going on behind the scenes, i.e. in the C runtime.
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