I am using an array in a simple logic simulator program and I want to switch to using a vector to learn it but the reference I am using "OOP in C++ by Lafore" doesn't have a lot about vectors and objects so I am kinda of lost .
Here is the previous code :
gate* G[1000];
G[0] = new ANDgate() ;
G[1] = new ORgate;
//gate is a class inherited by ANDgate and ORgate classes
class gate
{
.....
......
void Run()
{ //A virtual function
}
};
class ANDgate :public gate
{.....
.......
void Run()
{
//AND version of Run
}
};
class ORgate :public gate
{.....
.......
void Run()
{
//OR version of Run
}
};
//Running the simulator using overloading concept
for(...;...;..)
{
G[i]->Run() ; //will run perfectly the right Run for the right Gate type
}
Now what I want to do is
vector(gate*) G;
ANDgate a
G.push_back(a); //Error
ORgate o
G.push_back(o); //Error
for(...;...;...)
{
G[i]->Run(); //Will this work if I corrected the error ??
}
so can a vector array hold different types of objects(ANDgate , ORgate) but they inherit the type of the vector array (gate) ????
shared_ptr
implementation, either from Boost or TR1, or C++0x's<memory>
. And for that kind of stuff you're doing, you might want to look into Boost pointer containers. – Cullan