OCUnit & NSBundle
Asked Answered
C

1

39

I created OCUnit test in concordance with "iPhone Development Guide". Here is the class I want to test:

// myClass.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>

@interface myClass : NSObject {
    UIImage *image;
}
@property (readonly) UIImage *image;
- (id)initWithIndex:(NSUInteger)aIndex;
@end


// myClass.m
#import "myClass.m"

@implementation myClass

@synthesize image;

- (id)init {
    return [self initWithIndex:0];
}

- (id)initWithIndex:(NSUInteger)aIndex {
    if ((self = [super init])) {
        NSString *name = [[NSString alloc] initWithFormat:@"image_%i", aIndex];
        NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"png"];
        image = [[UIImage alloc] initWithContentsOfFile:path];
        if (nil == image) {
            @throw [NSException exceptionWithName:@"imageNotFound"
                reason:[NSString stringWithFormat:@"Image (%@) with path \"%@\" for current index (%i) wasn't found.",
                    [name autorelease], path, aIndex]
                userInfo:nil];
        }
        [name release];
    }
    return self;
}

- (void)dealloc {
    [image release];
    [super dealloc];
}

@end

And my unit-test (LogicTests target):

// myLogic.m
#import <SenTestingKit/SenTestingKit.h>
#import <UIKit/UIKit.h>
#import "myClass.h"

@interface myLogic : SenTestCase {
}
- (void)testTemp;
@end

@implementation myLogic

- (void)testTemp {
    STAssertNoThrow([[myClass alloc] initWithIndex:0], "myClass initialization error");
}

@end

All necessary frameworks, "myClass.m" and images added to target. But on build I have an error:

[[myClass alloc] initWithIndex:0] raised Image (image_0) with path \"(null)\" for current index (0) wasn't found.. myClass initialization error

This code (initialization) works fine in application itself (main target) and later displays correct image. I've also checked my project folder (build/Debug-iphonesimulator/LogicTests.octest/) - there are LogicTests, Info.plist and necessary image files (image_0.png is one of them).

What's wrong?

Collector answered 18/6, 2010 at 3:22 Comment(1)
Building off of kpower's solution, I came up with the following Xcode: TEST vs DEBUG preprocessor macros.Beseem
C
128

Found only one solution for this problem.

When I build my unit-tests, the main bundle's path is not equal to my project's bundle (created .app file). Moreover, it's not equal to LogicTests bundle (created LogicTests.octest file).

Main bundle for unit-tests is something like /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/Developer/usr/bin. And that's why program can't find necessary resources.

And the final solution is to get direct bundles:

NSString *path = [[NSBundle bundleForClass:[myClass class]] pathForResource:name ofType:@"png"];

instead of

NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"png"];
Collector answered 21/6, 2010 at 4:4 Comment(4)
Thanks for your answer. Using [self class] is also possible, leaving that line like this: NSString *path = [[NSBundle bundleForClass:[self class]] pathForResource:name ofType:@"png"];Estimable
As far as I know, when you develop standard iPhone application, the only bundle is used to store all your sources & resources. So, theoretically, any "custom" (created by yourself) class can be used here. But I didn't check this idea.Collector
Thanks a lot, I've been looking for this answer for the past 3 daysDenisse
After struggling with this for quite a while, this answer was a god send. Though almost 6 years old, it is still a great solution for those like me wanting to unit test static libraries that include bundles.Ace

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