Android - how to detect a touch on screen is a "scroll" touch?
Asked Answered
C

7

9

I am creating an android app in Java in which I have a lot of <TextView> around the screen, all of them with onTouchListeners defined. They are wrapped in a <ScrollView> because they occupy more space than available in the screen.

My problem is: when I scroll the app, up/down, by touching at the screen and moving my finger up/down, the scroll works as expected but the onTouchListener of the touched <TextView> is also fired (which is probably expected as well) - I don't want that to happen though. I want the onTouchListener to be ignored when I'm touching the screen to scroll it.

How can I accomplish this? I don't want my function to run when the user is scrolling and "accidentally" fires the onTouchListener on a certain <TextView>.

Cerda answered 9/2, 2016 at 13:17 Comment(2)
check this out , it may help #34917006Ancylostomiasis
You Can refer this for solution #3087755Conqueror
C
22

After searching more, I found this solution by Stimsoni. The idea is to check if the time between the ACTION_DOWN and ACTION_UP events is lower or higher than the value given by ViewConfiguration.getTapTimeout().

From the documentation:

[Returns] the duration in milliseconds we will wait to see if a touch event is a tap or a scroll. If the user does not move within this interval, it is considered to be a tap.

Code:

view.setOnTouchListener(new OnTouchListener() {

    private long startClickTime;

    @Override
    public boolean onTouch(View view, MotionEvent event) {

        if (event.getAction() == MotionEvent.ACTION_DOWN) {

            startClickTime = System.currentTimeMillis();

        } else if (event.getAction() == MotionEvent.ACTION_UP) {

            if (System.currentTimeMillis() - startClickTime < ViewConfiguration.getTapTimeout()) {

                // Touch was a simple tap. Do whatever.

            } else {

                // Touch was a not a simple tap.

            }

        }

        return true;
    }

});
Cerda answered 11/2, 2016 at 3:1 Comment(0)
S
2

I had the same problem as you, and I solved it with ACTION_CANCEL.

motionEvent.getActionMasked() is equal to ACTION_CANCEL when an action perceived previously (like ACTION_DOWN in your case) is "canceled" now by other gestures like scrolling, etc. your code may be like this:

view.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View view, MotionEvent e) {
        if (e.getActionMasked() == MotionEvent.ACTION_DOWN) {
            // perceive a touch action.
        } else if(e.getActionMasked() == MotionEvent.ACTION_UP ||
                e.getActionMasked() == MotionEvent.ACTION_CANCEL) {
            // ignore the perceived action.      
        }
    }

I hope this helps.

Saree answered 19/11, 2016 at 20:35 Comment(0)
P
1

I had a similar problem but with one TextView, search led me here. The text-content potentially takes up more space than available on screen. Simple working example: bpmcounter-android (Kotlin)

class MainActivity : AppCompatActivity() {

    inner class GestureTap : GestureDetector.SimpleOnGestureListener() {
        override fun onSingleTapUp(e: MotionEvent?): Boolean {
            // Do your buttonClick stuff here. Any scrolling action will be ignored
            return true
        }
    }

    @SuppressLint("ClickableViewAccessibility")
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val textView = findViewById<TextView>(R.id.textView)
        textView.movementMethod = ScrollingMovementMethod()
        val gestureDetector = GestureDetector(this, GestureTap())
        textView.setOnTouchListener { _, event -> gestureDetector.onTouchEvent(event) }
    }
}
Prejudge answered 19/10, 2019 at 13:2 Comment(0)
D
1

1 METHOD:

I figured out that the best method to do this is detecting the first touch saving the points x and y and then confront it with the second touch. If the distance between the first click and the second one is quite close (I put 10% as an approximation) then the touch a simple click otherwise is a scrolling movement.

 /**
 * determine whether two numbers are "approximately equal" by seeing if they
 * are within a certain "tolerance percentage," with `tolerancePercentage` given
 * as a percentage (such as 10.0 meaning "10%").
 *
 * @param tolerancePercentage 1 = 1%, 2.5 = 2.5%, etc.
 */
fun approximatelyEqual(desiredValue: Float, actualValue: Float, tolerancePercentage: Float): Boolean {
    val diff = Math.abs(desiredValue - actualValue) //  1000 - 950  = 50
    val tolerance = tolerancePercentage / 100 * desiredValue //  20/100*1000 = 200
    return diff < tolerance //  50<200      = true
}

var xPoint = 0f
var yPoint = 0f
@SuppressLint("ClickableViewAccessibility")
override fun onTouchEvent(event: MotionEvent): Boolean {
    when(event.action) {

        MotionEvent.ACTION_DOWN -> {
            xPoint = event.x
            yPoint = event.y
            return true
        }

        MotionEvent.ACTION_UP -> {
            if (!approximatelyEqual(xPoint, event.x, 10f) || !approximatelyEqual(yPoint, event.y, 10f)) {
                //scrolling
            } else {
                //simple click
            }
        }
    }
    return false
}

2 METHOD:

Another way to do the same thing is by using the GestureDetector class:

   interface GestureInterface {
    fun setOnScroll(e1: MotionEvent, e2: MotionEvent, distanceX: Float, distanceY: Float)
    fun onClick(e: MotionEvent)
}

class MyGestureDetector(val gestureInterfacePar: GestureInterface) : SimpleOnGestureListener() {

    override fun onSingleTapUp(e: MotionEvent): Boolean { 
        gestureInterfacePar.onClick(e)
        return false
    }

    override fun onLongPress(e: MotionEvent) {}
    override fun onDoubleTap(e: MotionEvent): Boolean {
        return false
    }

    override fun onDoubleTapEvent(e: MotionEvent): Boolean {
        return false
    }

    override fun onSingleTapConfirmed(e: MotionEvent): Boolean {
        return false
    }

    override fun onShowPress(e: MotionEvent) {
    }

    override fun onDown(e: MotionEvent): Boolean { 
        return true
    }

    override fun onScroll(e1: MotionEvent, e2: MotionEvent, distanceX: Float, distanceY: Float): Boolean {
        gestureInterfacePar.setOnScroll(e1, e2, distanceX, distanceY)
        return false
    }

    override fun onFling(e1: MotionEvent, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean { 
        return super.onFling(e1, e2, velocityX, velocityY)
    }
}

and finally, bind it with your view:

val mGestureDetector = GestureDetector(context, MyGestureDetector(object : GestureInterface {
                override fun setOnScroll(e1: MotionEvent, e2: MotionEvent, distanceX: Float, distanceY: Float) {
                    //handle the scroll
                }

                override fun onClick(e: MotionEvent) {
                    //handle the single click
                }

            }))


            view.setOnTouchListener(OnTouchListener { v, event -> mGestureDetector.onTouchEvent(event) })
Dramamine answered 8/1, 2020 at 11:9 Comment(2)
I guess this makes sense too. Is there a reason the currently accepted answer is not good enough for you though?Cerda
Side note: you should not use percentages in your first method, but fixed tolerance value. Else, the tolerance would be 10px if x=100, 100px if x=1000, and 1px if x=10. You don't want the left side of the screen to be less tolerant than the right side of the screen :)Votyak
D
0

You can identify moving action like this:

view.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View v, MotionEvent event) {

            if(event.getAction() == MotionEvent.ACTION_MOVE)
            {

            }

            return false;
        }
    });
Doelling answered 9/2, 2016 at 13:31 Comment(1)
Thanks; although didn't didn't really solve my problem, it gave me ideas to search more and I was able to solve the problem. Thank you very much.Cerda
S
0

Worked for me :

View.OnTouchListener() {

@Override

public boolean onTouch(View v,MotionEvent event)
{
        if(event.getAction()!=MotionEvent.ACTION_DOWN)
        {
                     // Before touch
        }
        else {
                      // When touched
             }

  return true
});
Selfrenunciation answered 10/4, 2020 at 19:12 Comment(0)
I
0

You dont need to go for such cómplicated method for capturing a "click" event. Just for this method :-

//Inside on touch listener of course :-

KOTLIN :-

if(event.action == MotionEvent.ACTION_UP && event.action != MotionEvent.ACTION_MOVE) {
// Click has been made...
// Some code
}

JAVA :- Just replace event.action with event.getAction()

This works for me 😉

Individual answered 18/8, 2021 at 9:45 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.