I'm doing some operations on images, and after I'm done, I want to save the image as PNG on the disk. I'm doing the following:
+ (void)saveImage:(NSImage *)image atPath:(NSString *)path {
[image lockFocus] ;
NSBitmapImageRep *imageRepresentation = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect(0.0, 0.0, image.size.width, image.size.height)] ;
[image unlockFocus] ;
NSData *data = [imageRepresentation representationUsingType:NSPNGFileType properties:nil];
[data writeToFile:path atomically:YES];
}
This code is working, but there's a problem on Macs with Retina screens; if I print the NSBitmapImageRep
object, I get a different size and pixels rectangle, and when my image is saved on the disk, it's twice the size:
$0 = 0x0000000100413890 NSBitmapImageRep 0x100413890 Size={300, 300} ColorSpace=sRGB IEC61966-2.1 colorspace BPS=8 BPP=32 Pixels=600x600 Alpha=YES Planar=NO Format=0 CurrentBacking=<CGImageRef: 0x100414830>
I tried to force the pixel size to not care about the Retina scale, as I want to preserve the original size:
imageRepresentation.pixelsWide = image.size.width;
imageRepresentation.pixelsHigh = image.size.height;
This time I get the right size when I print the NSBitmapImageRep
object, but when I save the file, I still get the same issue:
$0 = 0x0000000100413890 NSBitmapImageRep 0x100413890 Size={300, 300} ColorSpace=sRGB IEC61966-2.1 colorspace BPS=8 BPP=32 Pixels=300x300 Alpha=YES Planar=NO Format=0 CurrentBacking=<CGImageRef: 0x100414830>
Any idea how to fix this, and preserve the original pixel size?
-[NSBitmapImageRep setSize:]
seems to be available only since 10.10. Perhaps that's why when I tried your code on Mavericks, the image doesn't get resized? Although no exception is thrown... I'm getting an image of the same size as the original, no matter what size I pass. – Cosset