The standard is pretty much silent on what constitutes a valid locale name; only that passing an invalid locale name results in std::runtime_error
. What locale names are usable on common windows compilers such as MSVC, MinGW, and ICC?
I believe the information you need is here :
locale "lang[_country_region[.code_page]]"
| ".code_page"
| ""
| NULL
This page provides links to :
Although my answers covers setlocale
instead of std::locale
, this MSDN page seems to imply that the format is indeed the same :
An object of class locale also stores a locale name as an object of class string. Using an invalid locale name to construct a locale facet or a locale object throws an object of class
runtime_error
. The stored locale name is "*" if the locale object cannot be certain that a C-style locale corresponds exactly to that represented by the object. Otherwise, you can establish a matching locale within the Standard C Library, for the locale object loc, by callingsetlocale(LC_ALL, loc.name.c_str)
.
Also see this page and this thread which tend to show that std::locale
internally uses setlocale
.
gcc
in this answer. –
Riplex std::locale
in general supports this on Windows, but rather such locale names seems to be supported by MSVC only. –
Engross Ok, there is a difference between C and C++ locales.
Let's start:
MSVC C++ std::locale and C setlocale
Accepts locale names as "Language[_Country][.Codepage]" for example "English_United States.1251" Otherwise would throws. Note: codepage can't be 65001/UTF-8 and should be consistent with ANSI codepage for this locale (or just omitted)
MSVC C++ std::locale and C setlocale in Vista and 7 should accept locales [Language][-Script][-Country] like "en-US" using ISO-631 language codes and ISO 3166 regions and script names.I tested it with Visual Studio on Windows 7 - it does not work.
MinGW C++ std::locale accepts "C" and "POSIX" it does not support other locales, actually gcc supports locales only over GNU C library - basically only under Linux.
setlocale is native Windows API call so should support all I mentioned above.
It may support wider range of locales when used with alternative C++ libraries like Apache stdcxx or STL Port.
ICC - I hadn't tested it but it depends on the standard C++ library it uses. For example under Linux it used GCC's libstdc++ so it supports all the locales gcc supports. I don't know what standard C++ library it uses under Windows.
If you want to have "compiler and platform" independent locales support (and actually much better support) take a look on Boost.Locale
Artyom
boost::locale
depends) is prohibitively expensive (in terms of binary size) for most applications on which I work. :( –
Riplex I believe the information you need is here :
locale "lang[_country_region[.code_page]]"
| ".code_page"
| ""
| NULL
This page provides links to :
Although my answers covers setlocale
instead of std::locale
, this MSDN page seems to imply that the format is indeed the same :
An object of class locale also stores a locale name as an object of class string. Using an invalid locale name to construct a locale facet or a locale object throws an object of class
runtime_error
. The stored locale name is "*" if the locale object cannot be certain that a C-style locale corresponds exactly to that represented by the object. Otherwise, you can establish a matching locale within the Standard C Library, for the locale object loc, by callingsetlocale(LC_ALL, loc.name.c_str)
.
Also see this page and this thread which tend to show that std::locale
internally uses setlocale
.
std::locale
, it supports only POSIX and C locales. –
Engross gcc
in this answer. –
Riplex std::locale
in general supports this on Windows, but rather such locale names seems to be supported by MSVC only. –
Engross Here's one locale name that's usable pretty much anywhere: ""
. That is, the empty string. The is in contrast to the "C"
locale that you are probably getting by default. The empty string as an argument to std::setlocale()
means something like "Use the preferred locale set by the user or environment." If you use this, the downside is that your program won't have the same output everywhere; the upside is that your users might think it works just the way they want.
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std::locale
, it supports only POSIX and C locales. – Engross