I'm trying to add Fabric Crashlytics
to Unity targeted to iOS / Android
devices. For iOS, it's working fine but Android is crashing initializing Crashlytics.
I didn't find much on the internet about this issue. Any suggestions?
AndroidJavaException: >io.fabric.unity.android.FabricInitializationException: Fabric did not find a valid application context. ? 12-13 00:13:28.758 24477 24516 E Unity : io.fabric.unity.android.FabricInitializationException: Fabric did not find a valid application context. 12-13 00:13:28.758 24477 24516 E Unity : at io.fabric.unity.android.FabricInitializer.initializeFabric(FabricInitializer.java:33) 12-13 00:13:28.758 24477 24516 E Unity : at io.fabric.unity.android.FabricInitializer.JNI_InitializeFabric(FabricInitializer.java:26) 12-13 00:13:28.758 24477 24516 E Unity : at com.unity3d.player.UnityPlayer.nativeRender(Native Method) 12-13 00:13:28.758 24477 24516 E Unity : at com.unity3d.player.UnityPlayer.c(Unknown Source) 12-13 00:13:28.758 24477 24516 E Unity : at com.unity3d.player.UnityPlayer$c$1.handleMessage(Unknown Source) 12-13 00:13:28.758 24477 24516 E Unity : at android.os.Handler.dispatchMessage(Handler.java:98) 12-13 00:13:28.758 24477 24516 E Unity : at android.os.Looper.loop(Looper.java:158) 12-13 00:13:28.758 24477 24516 E Unity : at com.unity3d.player.UnityPlayer$c.run(Unknown Source) 12-13 00:13:28.758 24477 24516 E Unity : at UnityEngine.AndroidJNISafe.CheckException () [0x0008c] in /Users/builduser/buildslave/unity/build/Runtime/Export/AndroidJNISafe.cs:24
Thank you all!