Hello everyone,
I'm in the process of making the switch over to Godot 3.5 from Unity (as I'm sure many are), and I'm impressed with how quickly I've made progress already. This is the only real issue I've run across so far in the past few days, and would love assistance with it since I can't seem to find anything about it by searching.
Anyone know what would cause this? I've narrowed it down to the ReflectionProbe as everything is perfect when it is disabled. When enabled, in the editor, everything looks fine. It also works fine at runtime if the Update Mode is set to Always (Slow) (it shows blue for just a second, then corrects itself). But if I change it to Once (Fast), then I get these strange blue artifacts in the reflections and it doesn't correct itself.
With Update Mode set to Once (Fast)
With Update Mode set to Always (Slow)
Update: I have a GIProbe with a similar position/size as the ReflectionProbe, and disabling that also fixes the issue. The problem only exists with both of them enabled.
Thanks in advance!