Can I inherit a structure in C? If yes, how?
The closest you can get is the fairly common idiom:
typedef struct
{
// base members
} Base;
typedef struct
{
Base base;
// derived members
} Derived;
As Derived
starts with a copy of Base
, you can do this:
Base *b = (Base *)d;
Where d
is an instance of Derived
. So they are kind of polymorphic. But having virtual methods is another challenge - to do that, you'd need to have the equivalent of a vtable pointer in Base
, containing function pointers to functions that accept Base
as their first argument (which you could name this
).
By which point, you may as well use C++!
personDAO->getPersonById(personDAO, personDTO->getId(personDTO));
. Unfortunately, I don't see another way around. –
Lobachevsky Base *b = (Base *)d;
possible. One is a Derived*
and the other is a Base*
. Since Derived
would have more members, the pointers are different. How can you do that cast? –
Lebbie Base
, it can sort of be used as a Base
. In this case, the memory location of a Derived
begins exactly the same as the memory location of a Base
. (There may be errors in this comment, this is my interpretation.) –
Thieve union
. This answer is wrong. "As Derived starts with a copy of Base, you can do this: Base *b = (Base *)d;
" No, you can't safely do that. See #34616586 –
Internist C has no explicit concept of inheritance, unlike C++. However, you can reuse a structure in another structure:
typedef struct {
char name[NAMESIZE];
char sex;
} Person;
typedef struct {
Person person;
char job[JOBSIZE];
} Employee;
typedef struct {
Person person;
char booktitle[TITLESIZE];
} LiteraryCharacter;
I like and used the idea of Typesafe inheritance in C.
For example:
struct Animal
{
int weight;
};
struct Felidae
{
union {
struct Animal animal;
} base;
int furLength;
};
struct Leopard
{
union {
struct Animal animal;
struct Felidae felidae;
} base;
int dotCounter;
};
Usage:
struct Leopard leopard;
leopard.base.animal.weight = 44;
leopard.base.felidae.furLength = 2;
leopard.dotCounter = 99;
leopard.base
, the whole point of inheritance/polymorphism is eliminated. –
Lobachevsky leopard.base.felidae.base.animal.weight
and leopard.base.animal.weight
? –
Tacet leopard.base.felidae.base.animal.weight
is just another name for leopard.base.animal.weight
- it is the same thing at the same place in memory. –
Opposable *(struct Animal*)&leopard
... oops, the first member is not a struct Animal
but a union. And now we end up deep into the dark woods were language lawyers stalk and dangerous beasts lurk, such as strict aliasing, the common initial sequence rule or composite type rules. That's not a safe place to be. Maybe cook up something with _Generic or typeof instead. –
Leafy If your compiler supports anonymous structs, you can do this:
typedef struct Base
{
// base members
} Base_t;
typedef struct
{
struct Base; //anonymous struct
// derived members
} Derived_t;
This way, base stuct members can be acessed directly, which is nicer.
_t
is reserved in POSIX. Do whatever you want, just be advised that you're likely to run into conflicts if writing your code for a POSIX system (e.g. Linux) or someone eventually wants to port your code to a POSIX system. –
Charlenecharleroi gcc -std=c11 -pedantic -Wall -Wextra main.c -o test
and it worked fine. –
Dannettedanni -fms-extensions
to your compiler, but modern GCC seems to enable it automatically. –
Cosenza If you want to use some gcc magic (that I would assume would work with Microsoft's C compiler) you can do something like:
struct A
{
int member1;
};
struct B
{
struct A;
int member2;
}
With gcc you can compile this with -fms-extensions (Allows for unnamed struct members like Microsofts compiler does). This is similar to the solution given by Daniel Earwicker except that it allows you to access memeber1 on a struct B instance. i.e B.member1 instead of B.A.member1.
This is probably not the most portable approach and will not work if using a C++ compiler (different language semantics mean that it is redeclaring/defining struct A instead of instantiating it).
If however you live in the gcc/C land only it will work and do exactly what you want.
-fms-extensions
flag to enable is very odd –
Abele -std=c11
flag, can I ask what flags did you use? –
Aureolin You can do the above mentioned
typedef struct
{
// base members
} Base;
typedef struct
{
Base base;
// derived members
} Derived;
But if you want to avoid pointer casting, you can use pointers to a union
of Base
and Derived
.
A slight variation to the answer of anon (and others' similar). For one level deep inheritance one can do the following:
#define BASEFIELDS \
char name[NAMESIZE]; \
char sex
typedef struct {
BASEFIELDS;
} Person;
typedef struct {
BASEFIELDS;
char job[JOBSIZE];
} Employee;
typedef struct {
BASEFIELDS;
Employee *subordinate;
} Manager;
This way the functions accepting pointer to Person, will accept pointer to Employee or Manager (with casting), same as in other answers, but in this case the initialisation will be natural as well:
Employee e = {
.name = "...";
...
};
vs
# as in anon's answer
Employee e = {
.person.name = "...";
...
};
I believe this is how some popular projects do that (eg. libuv)
UPDATE: also there are some good examples of similar (but not the same) concept in libsdl events implementation using structs and unions.
name
and sex
fields, but there are others possibilities. The main issue is that there are no guarantees that this works, making this code unreliable, and thus unusable. –
Antiphonal This works compiling with -fms-extensions
main.c
#include "AbstractProduct.h"
#include "Book.h"
#include "Product.h"
#include "TravelGuide.h"
/***********************/
int main() {
Product p = Product_new();
p.set_id(&p, 2);
p.set_name(&p, "name2");
p.set_description(&p, "description2");
p.set_price(&p, 2000);
p.display(&p);
TravelGuide tg = TravelGuide_new();
tg.set_id(&tg, 1);
tg.set_name(&tg, "name1");
tg.set_description(&tg, "description1");
tg.set_price(&tg, 1000);
tg.set_isbn(&tg, "isbn1");
tg.set_author(&tg, "author1");
tg.set_title(&tg, "title1");
tg.set_country(&tg, "country1");
tg.display(&tg);
}
AbstractProduct.c
#include "AbstractProduct.h"
/*-------------------------------*/
static void set_id(AbstractProduct *this, int id) {
this->id = id;
}
/*-------------------------------*/
static void set_name(AbstractProduct *this, char *name) {
strcpy(this->name, name);
}
/*-------------------------------*/
static void set_description(AbstractProduct *this, char *description) {
strcpy(this->description, description);
}
/*-------------------------------*/
static int get_id(AbstractProduct *this) {
return this->id;
}
/*-------------------------------*/
static char *get_name(AbstractProduct *this) {
return this->name;
}
/*-------------------------------*/
static char *get_description(AbstractProduct *this) {
return this->description;
}
/*-------------------------------*/
static void display(AbstractProduct *this) {
printf("-AbstractProduct- \n");
printf("id: %d\n", this->get_id(this));
printf("name: %s\n", this->get_name(this));
printf("description: %s\n", this->get_description(this));
printf("\n");
}
/*-------------------------------*/
void AbstractProduct_init(AbstractProduct *obj) {
obj->set_id = set_id;
obj->set_name = set_name;
obj->set_description = set_description;
obj->get_id = get_id;
obj->get_name = get_name;
obj->get_description = get_description;
obj->display = display;
}
/*-------------------------------*/
AbstractProduct AbstractProduct_new() {
AbstractProduct aux;
AbstractProduct_init(&aux);
return aux;
}
AbstractProduct.h
#ifndef AbstractProduct_H
#define AbstractProduct_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
/***********************/
typedef struct AbstractProduct{
int id;
char name[1000];
char description[1000];
void (*set_id)();
void (*set_name)();
void (*set_description)();
int (*get_id)();
char *(*get_name)();
char *(*get_description)();
void (*display)();
} AbstractProduct;
AbstractProduct AbstractProduct_new();
void AbstractProduct_init(AbstractProduct *obj);
#endif
Book.c
#include "Book.h"
/*-------------------------------*/
static void set_isbn(Book *this, char *isbn) {
strcpy(this->isbn, isbn);
}
/*-------------------------------*/
static void set_author(Book *this, char *author) {
strcpy(this->author, author);
}
/*-------------------------------*/
static void set_title(Book *this, char *title) {
strcpy(this->title, title);
}
/*-------------------------------*/
static char *get_isbn(Book *this) {
return this->isbn;
}
/*-------------------------------*/
static char *get_author(Book *this) {
return this->author;
}
/*-------------------------------*/
static char *get_title(Book *this) {
return this->title;
}
/*-------------------------------*/
static void display(Book *this) {
Product p = Product_new();
p.display(this);
printf("-Book- \n");
printf("isbn: %s\n", this->get_isbn(this));
printf("author: %s\n", this->get_author(this));
printf("title: %s\n", this->get_title(this));
printf("\n");
}
/*-------------------------------*/
void Book_init(Book *obj) {
Product_init((Product*)obj);
obj->set_isbn = set_isbn;
obj->set_author = set_author;
obj->set_title = set_title;
obj->get_isbn = get_isbn;
obj->get_author = get_author;
obj->get_title = get_title;
obj->display = display;
}
/*-------------------------------*/
Book Book_new() {
Book aux;
Book_init(&aux);
return aux;
}
Book.h
#ifndef Book_H
#define Book_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "Product.h"
/***********************/
typedef struct Book{
Product;
char isbn[1000];
char author[1000];
char title[1000];
void (*set_isbn)();
void (*set_author)();
void (*set_title)();
char *(*get_isbn)();
char *(*get_author)();
char *(*get_title)();
// void (*display)();
} Book;
Book Book_new();
void Book_init(Book *obj);
#endif
Product.c
#include "Product.h"
/*-------------------------------*/
static void set_price(Product *this, double price) {
this->price = price;
}
/*-------------------------------*/
static double get_price(Product *this) {
return this->price;
}
/*-------------------------------*/
static void display(Product *this) {
AbstractProduct p = AbstractProduct_new();
p.display(this);
printf("-Product- \n");
printf("price: %f\n", this->get_price(this));
printf("\n");
}
/*-------------------------------*/
void Product_init(Product *obj) {
AbstractProduct_init((AbstractProduct*)obj);
obj->set_price = set_price;
obj->get_price = get_price;
obj->display = display;
}
/*-------------------------------*/
Product Product_new() {
Product aux;
Product_init(&aux);
return aux;
}
Product.h
#ifndef Product_H
#define Product_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "AbstractProduct.h"
/***********************/
typedef struct Product{
AbstractProduct;
double price;
void (*set_price)();
double (*get_price)();
// void (*display)();
} Product;
Product Product_new();
void Product_init(Product *obj);
#endif
TravelGuide.c
#include "TravelGuide.h"
/*-------------------------------*/
static void set_country(TravelGuide *this, char *country) {
strcpy(this->country, country);
}
/*-------------------------------*/
static char *get_country(TravelGuide *this) {
return this->country;
}
/*-------------------------------*/
static void display(TravelGuide *this) {
Book b = Book_new();
b.display(this);
printf("-TravelGuide- \n");
printf("country: %s\n", this->get_country(this));
printf("\n");
}
/*-------------------------------*/
void TravelGuide_init(TravelGuide *obj) {
Book_init((Book*)obj);
obj->set_country = set_country;
obj->get_country = get_country;
obj->f = obj->display;
obj->display = display;
}
/*-------------------------------*/
TravelGuide TravelGuide_new() {
TravelGuide aux;
TravelGuide_init(&aux);
return aux;
}
TravelGuide.h
#ifndef TravelGuide_H
#define TravelGuide_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "Book.h"
/***********************/
typedef struct TravelGuide{
Book;
char country[1000];
void (*f)();
void (*set_country)();
char *(*get_country)();
// void *(*display)();
} TravelGuide;
TravelGuide TravelGuide_new();
void TravelGuide_init(TravelGuide *obj);
#endif
Makefile
.PHONY: clean
define ANNOUNCE_BODY
***********************************************
************ start make **************
***********************************************
endef
all:
$(info $(ANNOUNCE_BODY))
clear;
if [ -f binary/main ]; then rm binary/main; fi;
# compiler
gcc $(INC) -c -fms-extensions main.c -o binary/main.o
gcc $(INC) -c -fms-extensions AbstractProduct.c -o binary/AbstractProduct.o
gcc $(INC) -c -fms-extensions Product.c -o binary/Product.o
gcc $(INC) -c -fms-extensions Book.c -o binary/Book.o
gcc $(INC) -c -fms-extensions TravelGuide.c -o binary/TravelGuide.o
# linker
gcc binary/main.o \
binary/AbstractProduct.o \
binary/Product.o \
binary/Book.o \
binary/TravelGuide.o \
-o \
binary/main
C is not an object-oriented language and hence has no inheritance.
You can simulate it, but you can't really inherit.
No, you cant. imo the best approach to OOP in C is using ADT.
No you cannot. C does not support the concept of inheritance.
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