I'm implementing socket.io
in my swift ios app.
Currently on several panels I'm listening to the server and wait for incoming messages. I'm doing so by calling the getChatMessage
function in each panel:
func getChatMessage(){
SocketIOManager.sharedInstance.getChatMessage { (messageInfo) -> Void in
dispatch_async(dispatch_get_main_queue(), { () -> Void in
//do sth depending on which panel user is
})
}
}
However I noticed it's a wrong approach and I need to change it - now I want to start listening for incoming messages only once and when any message comes - pass this message to any panel that listens to it.
So I want to pass the incoming message through the NSNotificationCenter. So far I was able to pass the information that something happened, but not pass the data itself. I was doing that by:
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ViewController.showSpinningWheel(_:)), name: showSpinner, object: nil)
then I had a function called:
func showSpinningWheel(notification: NSNotification) {
}
and any time I wanted to call it I was doing:
NSNotificationCenter.defaultCenter().postNotificationName(hideSpinner, object: self)
So how can I pass the object messageInfo
and include it in the function that gets called?
NSNotificationCenter.defaultCenter().postNotificationName("hideSpinner", object: nil, userInfo: yourvalue)
– LogisticyourValue
in the function that gets called on that notification (inshowSpinningWheel
)? – Cense.userinfo
likenotification.userinfo
– Logistic