Stack
The stack
is a block of memory for storing local variables
and parameters
. The stack logically grows and shrinks as a function is entered and exited.
Consider the following method:
public static int Factorial (int x)
{
if (x == 0)
{
return 1;
}
return x * Factorial (x - 1);
}
This method is recursive, meaning that it calls itself. Each time the method is entered, a new int is allocated on the stack, and each time the method exits, the int is deallocated.
Heap
- The heap is a block of memory in which
objects
(i.e., reference-type instances
) reside. Whenever a new object is created, it is allocated on the heap, and a reference to that object is returned. During a program’s execution, the heap starts filling up as new objects are created. The runtime has a garbage collector that periodically deallocates objects from the heap, so your program does not run Out Of Memory
. An object is eligible for deallocation as soon as it’s not referenced by anything that’s itself alive
.
- The heap also stores
static fields
. Unlike objects allocated on the heap (which can get garbage-collected), these live until the application domain is torn down
.
Consider the following method:
using System;
using System.Text;
class Test
{
public static void Main()
{
StringBuilder ref1 = new StringBuilder ("object1");
Console.WriteLine (ref1);
// The StringBuilder referenced by ref1 is now eligible for GC.
StringBuilder ref2 = new StringBuilder ("object2");
StringBuilder ref3 = ref2;
// The StringBuilder referenced by ref2 is NOT yet eligible for GC.
Console.WriteLine (ref3); // object2
}
}
In the above example, we start by creating a StringBuilder object referenced by the variable ref1, and then write out its content. That StringBuilder object is then immediately eligible for garbage collection, because nothing subsequently uses it. Then, we create another StringBuilder referenced by variable ref2, and copy that reference to ref3. Even though ref2 is not used after that point, ref3 keeps the same StringBuilder object alive—ensuring that it doesn’t become eligible for collection until we’ve finished using ref3.
Value-type instances (and object references) live wherever the variable was
declared. If the instance was declared as a field within a class type, or as an array element, that instance lives on the heap.