I have created a small demo playground to get this working before adding the view to my app.
I have a scroll view that is going to contain a number of buttons to scroll through horizontally. I know that these buttons need to go into a container view within the scroll view and have created this as well. I was initially using autolayout constraints to create all of this, but have now tried using constants to ensure the content view is bigger than the scroll view. However, the buttons still will not scroll... have I missed something? Do scroll views not work with auto layout?
I am doing this all programmatically as well on my iPad so solutions with interface builder are unfortunately not an option...
Here is the full code:
import UIKit
import PlaygroundSupport
class FilterViewController: UIViewController {
var filterView: UIView!
var scrollView: UIScrollView!
var containerView: UIView!
override func loadView() {
filterView = UIView()
view = filterView
view.backgroundColor = #colorLiteral(red: 0.909803926944733, green: 0.47843137383461, blue: 0.643137276172638, alpha: 1.0)
scrollView = UIScrollView()
scrollView.backgroundColor = #colorLiteral(red: 0.474509805440903, green: 0.839215695858002, blue: 0.976470589637756, alpha: 1.0)
view.addSubview(scrollView)
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.topAnchor.constraint(equalTo:view.topAnchor, constant:40).isActive = true
scrollView.leadingAnchor.constraint(equalTo:view.leadingAnchor).isActive = true
scrollView.widthAnchor.constraint(equalTo:view.widthAnchor).isActive = true
scrollView.heightAnchor.constraint(equalToConstant: 200).isActive = true
scrollView.isScrollEnabled = true
containerView = UIView()
containerView.backgroundColor = #colorLiteral(red: 0.176470592617989, green: 0.498039215803146, blue: 0.756862759590149, alpha: 1.0)
scrollView.addSubview(containerView)
containerView.frame = CGRect(x: 0, y: 0, width: 1080, height: 200)
}
class Buttons{
let button = UIButton()
init (titleText : String){
button.backgroundColor = #colorLiteral(red: 0.976470589637756, green: 0.850980401039124, blue: 0.549019634723663, alpha: 1.0)
button.setTitle(titleText, for: .normal)
button.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let b1 = Buttons(titleText: "one")
let b2 = Buttons(titleText: "two")
let b3 = Buttons(titleText: "three")
let b4 = Buttons(titleText: "four")
let b5 = Buttons(titleText: "five")
let buttonArray = [b1,b2,b3,b4,b5]
var startPoint : CGFloat = 0.0
for btn in buttonArray {
let theBtn = btn.button
containerView.addSubview(theBtn)
theBtn.frame = CGRect(x: startPoint, y: 0, width: 200, height: 200)
startPoint += 220
}
}
}
let filterViewController = FilterViewController()
PlaygroundPage.current.liveView = filterViewController
Thank you vacawama! Here is the full (working now) mini project with all of the auto layout constraints:
import UIKit
import PlaygroundSupport
class FilterViewController: UIViewController {
var filterView: UIView!
var scrollView: UIScrollView!
var containerView: UIView!
override func loadView() {
filterView = UIView()
view = filterView
view.backgroundColor = #colorLiteral(red: 0.909803926944733, green: 0.47843137383461, blue: 0.643137276172638, alpha: 1.0)
scrollView = UIScrollView()
scrollView.backgroundColor = #colorLiteral(red: 0.474509805440903, green: 0.839215695858002, blue: 0.976470589637756, alpha: 1.0)
view.addSubview(scrollView)
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.topAnchor.constraint(equalTo:view.topAnchor, constant:40).isActive = true
scrollView.leadingAnchor.constraint(equalTo:view.leadingAnchor).isActive = true
scrollView.widthAnchor.constraint(equalTo:view.widthAnchor).isActive = true
scrollView.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.25).isActive = true
scrollView.isScrollEnabled = true
containerView = UIView()
containerView.backgroundColor = #colorLiteral(red: 0.176470592617989, green: 0.498039215803146, blue: 0.756862759590149, alpha: 1.0)
scrollView.addSubview(containerView)
containerView.translatesAutoresizingMaskIntoConstraints = false
containerView.topAnchor.constraint(equalTo:scrollView.topAnchor).isActive = true
containerView.leadingAnchor.constraint(equalTo:scrollView.leadingAnchor).isActive = true
containerView.trailingAnchor.constraint(equalTo:scrollView.trailingAnchor).isActive = true
containerView.bottomAnchor.constraint(equalTo:scrollView.bottomAnchor).isActive = true
containerView.heightAnchor.constraint(equalTo: scrollView.heightAnchor).isActive = true
}
class Buttons{
let button = UIButton()
init (titleText : String){
button.backgroundColor = #colorLiteral(red: 0.976470589637756, green: 0.850980401039124, blue: 0.549019634723663, alpha: 1.0)
button.setTitle(titleText, for: .normal)
//button.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let b1 = Buttons(titleText: "one")
let b2 = Buttons(titleText: "two")
let b3 = Buttons(titleText: "three")
let b4 = Buttons(titleText: "four")
let b5 = Buttons(titleText: "five")
let buttonArray = [b1,b2,b3,b4,b5]
var startPoint = containerView.leadingAnchor
for btn in buttonArray {
let theBtn = btn.button
containerView.addSubview(theBtn)
theBtn.translatesAutoresizingMaskIntoConstraints = false
theBtn.leadingAnchor.constraint(equalTo:startPoint, constant:20).isActive = true
theBtn.topAnchor.constraint(equalTo:containerView.topAnchor).isActive = true
theBtn.bottomAnchor.constraint(equalTo:containerView.bottomAnchor).isActive = true
theBtn.widthAnchor.constraint(equalTo: theBtn.heightAnchor).isActive = true
startPoint = theBtn.trailingAnchor
containerView.widthAnchor.constraint(equalTo: theBtn.widthAnchor, multiplier:CGFloat(buttonArray.count), constant: CGFloat(buttonArray.count * 20)).isActive = true
}
}
}
let filterViewController = FilterViewController()
PlaygroundPage.current.liveView = filterViewController