It is "conceptually easier" with the C++ memory model than it was with pthreads prior to the C++ memory model. C++ prior to the memory model interacting with pthreads was loosely specified, and reasonable interpretations of the specification permitted the compiler to "introduce" data races, so it is extremely difficult (if possible at all) to reason about or prove correctness for MT algorithms in the context of older C++ with pthreads.
There seems to be a fundamental misunderstanding in the question in that C++ was never defined as a sequential execution of primitive steps. It has always been the case that there is a partial ordering between expression evaluations. And the compiler is allowed to move such expressions around unless constrained from doing so. This was unchanged by the introduction of the memory model. The memory model introduced a partial order for evaluations between separate threads of execution.
The advice "use the primitives correctly and avoid data races" still applies, but the C++ memory model more strictly and precisely constrains the interaction between the primitives and the rest of the language, allowing more precise reasoning.
In practice, it is not easy to prove correctness in either context. Most programs are not proven to be data race free. One tries to encapsulate as much as possible any synchronization so as to allow reasoning about smaller components, some of which can be proven correct. And one uses tools such as address sanitizer and thread sanitizer to catch data races.
On data races, POSIX says:
Applications shall ensure that access to any memory location by more than one thread of control (threads or processes) is restricted such that no thread of control can read or modify a memory location while another thread of control may be modifying it. Such access is restricted using functions that synchronize thread execution and also synchronize memory with respect to other threads.... Applications may allow more than one thread of control to read a memory location simultaneously.
On data races, C++ says:
The execution of a program contains a data race if it contains two potentially concurrent conflicting actions, at least one of which is not atomic, and neither happens before the other, except for the special case for signal handlers described below. Any such data race results in undefined behavior.
C++ defines more terms and tries to be more precise. The gist of this is that both forbid data races, which in both, are defined as conflicting accesses, without the use of the synchronization primitives.
POSIX says that the pthread functions synchronize memory with respect to other threads. That is underspecified. One could reasonably interpret that as (1) the compiler cannot move memory accesses across such a function call, and (2) after calling such a function in one thread, the prior actions to memory from that thread will be visible to another thread after it calls such a function. This was a common interpretation, and this is easily accomplished by treating the functions as opaque and potentially clobbering all of memory.
As an example of problems with this loose specification, the compiler is still allowed to introduce or remove memory accesses (e.g. through register promotion and spillage) and to make larger accesses than necessary (e.g. touching adjacent fields in a struct). Therefore, the compiler completely correctly could "introduce" data races that weren't written in the source code directly. The C++11 memory model stops it from doing so.
C++ says, with regard to mutex lock:
Synchronization: Prior unlock() operations on the same object shall synchronize with this operation.
So C++ is a little more specific. You have to lock and unlock the same mutex to have synchronization. But given this, C++ says that operations before the unlock are visible to the new locker:
An evaluation A strongly happens before an evaluation D if ... there are evaluations B and C such that A is sequenced before B, B simply happens before C, and C is sequenced before D. [ Note: Informally, if A strongly happens before B, then A appears to be evaluated before B in all contexts. Strongly happens before excludes consume operations. — end note ]
(With B = unlock, C = lock, B simply happens before C because B synchronizes with C. Sequenced before is a concept in a single thread of execution, so for example, one full expression is sequenced before the next.)
So, if you restrict yourself to the sorts of primitives (locks, condition variables, ...) that exist in pthread, and to the type of guarantees provided by pthread (sequential consistency), C++ should add no surprises. In fact, it removes some surprises, adds precision, and is more amenable to correctness proofs.
The article Foundations of the C++ Concurrency Memory Model is a great, expository read for anyone interested in this topic about the problems with the status quo at the time and the choices made to fix them in the C++11 memory model.
Edited to more clearly state that the premise of the question is flawed, that reasoning is easier with the memory model, and add a reference to the Boehm paper, which also shaped some of the exposition.