I can think of two situations where const_cast is safe and useful (there may be other valid cases).
One is when you have a const instance, reference, or pointer, and you want to pass a pointer or reference to an API that is not const-correct, but that you're CERTAIN won't modify the object. You can const_cast the pointer and pass it to the API, trusting that it won't really change anything. For example:
void log(char* text); // Won't change text -- just const-incorrect
void my_func(const std::string& message)
{
log(const_cast<char*>(&message.c_str()));
}
The other is if you're using an older compiler that doesn't implement 'mutable', and you want to create a class that is logically const but not bitwise const. You can const_cast 'this' within a const method and modify members of your class.
class MyClass
{
char cached_data[10000]; // should be mutable
bool cache_dirty; // should also be mutable
public:
char getData(int index) const
{
if (cache_dirty)
{
MyClass* thisptr = const_cast<MyClass*>(this);
update_cache(thisptr->cached_data);
}
return cached_data[index];
}
};
const
object via a de-const
-ed reference/pointer. If, instead, you're merelyconst_cast
ing to work around a poorly (or, in my case, lazily) spec'd API that only acceptd a non-const
reference but will only be used inconst
methods... no problem whatsoever. – Siding