I should made a server & client in Java,based on Swing and gui.I neeed to make somehow a socket that will go from the server to the client and from the client to the server, and will pass some kind of a string.I would like to have later a function that would do several things according to the string that would be in the socket.
For some reason I couldn't find a simple example for code that shows how it's done in a simple way.
Anyone has any simple example or can explain how is it being done?
Socket using in a swing applet
Asked Answered
Based on this example, here's a simple network client-server pair using Swing. Note some issues related to correct synchronization: The GUI itself is constructed on the event dispatch thread using invokeLater()
. In addition, the code relies on the thread safety of append()
. Finally, it incorporates a handy tip from the article Text Area Scrolling.
Update: In Java 7, append()
is no longer marked as thread safe; invokeLater()
is used in display()
to sequence updates.
package net;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.Scanner;
import javax.swing.*;
import javax.swing.text.DefaultCaret;
/**
* A simple network client-server pair
* @http://stackoverflow.com/questions/3245805
*/
public class Echo implements ActionListener, Runnable {
private static final String HOST = "127.0.0.1";
private static final int PORT = 12345;
private final JFrame f = new JFrame();
private final JTextField tf = new JTextField(25);
private final JTextArea ta = new JTextArea(15, 25);
private final JButton send = new JButton("Send");
private volatile PrintWriter out;
private Scanner in;
private Thread thread;
private Kind kind;
public static enum Kind {
Client(100, "Trying"), Server(500, "Awaiting");
private int offset;
private String activity;
private Kind(int offset, String activity) {
this.offset = offset;
this.activity = activity;
}
}
public Echo(Kind kind) {
this.kind = kind;
f.setTitle("Echo " + kind);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getRootPane().setDefaultButton(send);
f.add(tf, BorderLayout.NORTH);
f.add(new JScrollPane(ta), BorderLayout.CENTER);
f.add(send, BorderLayout.SOUTH);
f.setLocation(kind.offset, 300);
f.pack();
send.addActionListener(this);
ta.setLineWrap(true);
ta.setWrapStyleWord(true);
DefaultCaret caret = (DefaultCaret) ta.getCaret();
caret.setUpdatePolicy(DefaultCaret.ALWAYS_UPDATE);
display(kind.activity + HOST + " on port " + PORT);
thread = new Thread(this, kind.toString());
}
public void start() {
f.setVisible(true);
thread.start();
}
//@Override
public void actionPerformed(ActionEvent ae) {
String s = tf.getText();
if (out != null) {
out.println(s);
}
display(s);
tf.setText("");
}
//@Override
public void run() {
try {
Socket socket;
if (kind == Kind.Client) {
socket = new Socket(HOST, PORT);
} else {
ServerSocket ss = new ServerSocket(PORT);
socket = ss.accept();
}
in = new Scanner(socket.getInputStream());
out = new PrintWriter(socket.getOutputStream(), true);
display("Connected");
while (true) {
display(in.nextLine());
}
} catch (Exception e) {
display(e.getMessage());
e.printStackTrace(System.err);
}
}
private void display(final String s) {
EventQueue.invokeLater(new Runnable() {
//@Override
public void run() {
ta.append(s + "\u23CE\n");
}
});
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
//@Override
public void run() {
new Echo(Kind.Server).start();
new Echo(Kind.Client).start();
}
});
}
}
Ah, that reminds me: this related example shows how a server can accept multiple clients. –
Immix
I keep seeing code all over the internet that happens to work because it uses Swing methods that happen to be thread-safe (such as setText), and I can't find a good example of how to have a background network thread send events to the EDT :/ –
Portia
@Nicolás: I usually use
SwingWorker
. –
Immix A basic example would be this: (based on tutorial from Socket Programming in Java, by A.P.Rajshekhar)
public static void main(String[] args) throws
UnknownHostException, IOException, InterruptedException {
Thread serverThread = new Thread(new Runnable() {
@Override
public void run() {
try {
// create the server socket
ServerSocket server = new ServerSocket(
8888, 5, InetAddress.getLocalHost());
// wait until clients try to connect
Socket client = server.accept();
BufferedReader in = new BufferedReader(new
InputStreamReader(client.getInputStream()));
// loop until the connection is closed
String line;
while ((line = in.readLine()) != null) {
// output what is received
System.out.println(line);
}
} catch (Exception e) {
e.printStackTrace();
}
}
});
Thread clientThread = new Thread(new Runnable() {
@Override
public void run() {
try {
// connect with the server
Socket s = new Socket(InetAddress.getLocalHost(), 8888);
// attach to socket's output stream with auto flush turned on
PrintWriter out = new PrintWriter(s.getOutputStream(), true);
// send some text
out.println("Start");
out.println("End");
// close the stream
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
});
// start server
serverThread.start();
// wait a bit
Thread.sleep(1000);
// start client
clientThread.start();
}
But is it possible to transfer data from both sides? Because a ServerSocket has no function that equals to what the client is having such as s.getOutputStream(),then how is it being done? What I mean is that i need to have conversation that would basic on what you wrote,but how the server would give back hus answer? –
Doubtless
Once the connection is established - both sides are equal. Hence they can both send and receive data –
Naxos
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