Cort Ammon's accepted answer is good, but I think there's one more important point to make about implementability.
Suppose I have two different translation units, "one.cpp" and "two.cpp".
// one.cpp
struct A { int operator()(int x) const { return x+1; } };
auto b = [](int x) { return x+1; };
using A1 = A;
using B1 = decltype(b);
extern void foo(A1);
extern void foo(B1);
The two overloads of foo
use the same identifier (foo
) but have different mangled names. (In the Itanium ABI used on POSIX-ish systems, the mangled names are _Z3foo1A
and, in this particular case, _Z3fooN1bMUliE_E
.)
// two.cpp
struct A { int operator()(int x) const { return x + 1; } };
auto b = [](int x) { return x + 1; };
using A2 = A;
using B2 = decltype(b);
void foo(A2) {}
void foo(B2) {}
The C++ compiler must ensure that the mangled name of void foo(A1)
in "two.cpp" is the same as the mangled name of extern void foo(A2)
in "one.cpp", so that we can link the two object files together. This is the physical meaning of two types being "the same type": it's essentially about ABI-compatibility between separately compiled object files.
The C++ compiler is not required to ensure that B1
and B2
are "the same type." (In fact, it's required to ensure that they're different types; but that's not as important right now.)
What physical mechanism does the compiler use to ensure that A1
and A2
are "the same type"?
It simply burrows through typedefs, and then looks at the fully qualified name of the type. It's a class type named A
. (Well, ::A
, since it's in the global namespace.) So it's the same type in both cases. That's easy to understand. More importantly, it's easy to implement. To see if two class types are the same type, you take their names and do a strcmp
. To mangle a class type into a function's mangled name, you write the number of characters in its name, followed by those characters.
So, named types are easy to mangle.
What physical mechanism might the compiler use to ensure that B1
and B2
are "the same type," in a hypothetical world where C++ required them to be the same type?
Well, it couldn't use the name of the type, because the type doesn't have a name.
Maybe it could somehow encode the text of the body of the lambda. But that would be kind of awkward, because actually the b
in "one.cpp" is subtly different from the b
in "two.cpp": "one.cpp" has x+1
and "two.cpp" has x + 1
. So we'd have to come up with a rule that says either that this whitespace difference doesn't matter, or that it does (making them different types after all), or that maybe it does (maybe the program's validity is implementation-defined, or maybe it's "ill-formed no diagnostic required"). Anyway, mangling lambda types the same way across multiple translation units is certainly a harder problem than mangling named types like A
.
The easiest way out of the difficulty is simply to say that each lambda expression produces values of a unique type. Then two lambda types defined in different translation units definitely are not the same type. Within a single translation unit, we can "name" lambda types by just counting from the beginning of the source code:
auto a = [](){}; // a has type $_0
auto b = [](){}; // b has type $_1
auto f(int x) {
return [x](int y) { return x+y; }; // f(1) and f(2) both have type $_2
}
auto g(float x) {
return [x](int y) { return x+y; }; // g(1) and g(2) both have type $_3
}
Of course these names have meaning only within this translation unit. This TU's $_0
is always a different type from some other TU's $_0
, even though this TU's struct A
is always the same type as some other TU's struct A
.
By the way, notice that our "encode the text of the lambda" idea had another subtle problem: lambdas $_2
and $_3
consist of exactly the same text, but they should clearly not be considered the same type!
By the way, C++ does require the compiler to know how to mangle the text of an arbitrary C++ expression, as in
template<class T> void foo(decltype(T())) {}
template void foo<int>(int); // _Z3fooIiEvDTcvT__EE, not _Z3fooIiEvT_
But C++ doesn't (yet) require the compiler to know how to mangle an arbitrary C++ statement. decltype([](){ ...arbitrary statements... })
is still ill-formed even in C++20.
Also notice that it's easy to give a local alias to an unnamed type using typedef
/using
. I have a feeling that your question might have arisen from trying to do something that could be solved like this.
auto f(int x) {
return [x](int y) { return x+y; };
}
// Give the type an alias, so I can refer to it within this translation unit
using AdderLambda = decltype(f(0));
int of_one(AdderLambda g) { return g(1); }
int main() {
auto f1 = f(1);
assert(of_one(f1) == 2);
auto f42 = f(42);
assert(of_one(f42) == 43);
}
EDITED TO ADD: From reading some of your comments on other answers, it sounds like you're wondering why
int add1(int x) { return x + 1; }
int add2(int x) { return x + 2; }
static_assert(std::is_same_v<decltype(add1), decltype(add2)>);
auto add3 = [](int x) { return x + 3; };
auto add4 = [](int x) { return x + 4; };
static_assert(not std::is_same_v<decltype(add3), decltype(add4)>);
That's because captureless lambdas are default-constructible. (In C++ only as of C++20, but it's always been conceptually true.)
template<class T>
int default_construct_and_call(int x) {
T t;
return t(x);
}
assert(default_construct_and_call<decltype(add3)>(42) == 45);
assert(default_construct_and_call<decltype(add4)>(42) == 46);
If you tried default_construct_and_call<decltype(&add1)>
, t
would be a default-initialized function pointer and you'd probably segfault. That's, like, not useful.
std::function
. A lambda that has been passed to a template function can be called directly without involvingstd::function
. The compiler can then inline the lambda into the template function which will improve runtime efficiency. – Farleestd::function
– Daphnesome_container::iterator
is typically just an alias, what is the actual name of the type is irrelevant – Daphnesome_container::iterator
is not a unique type, nor is it anonymous. It's generally just a (convenience) type alias toint*
, for example. I can write down that type, I can pass asome_container::iterator
it to non-template functions, I can store it inside an object, etc. pp. – Mccaskill{ int i = 42; auto foo = [&i](){ return i; }; } { int i = 13; auto foo = [&i](){ return i; }; }
since the variable it's referring to is different, even though textually they are the same. If you just say they are all unique, you don't have to worry about trying to figure it out. – Frivollambdas_type = decltype( my_lambda);
– Daphneint (*callback)(Foo*, int, bool)
parameter which is impossible for a lambda. With the lambda, I still need to go through the type erasure step withstd::function<>
. – Mccaskilllambdas_type = decltype( my_lambda);
doesn't cut it. I still cannot assign any other object to a variable of typelambdas_type
thanmy_lambda
. – Mccaskillauto my_lambda [i = 0]() mutable { return i++; }; auto your_lambda = my_lambda; std::cout << my_lambda(); my_lambda = your_lambda; std::cout << my_lambda();
– Growerisalnum
has the same type asisspace
, and it makes perfect sense to pass either to a filter function, for instance. The filter function only needs to know that it gets a pointer to anint (*)(int)
function. – Mccaskill[](auto) {}
? Should it have a type, to begin with? – MartenuseFilter(isalnum);
you canuseFilter(my_lambda);
– Growerint (*)(int)
function." - That would unnecessarily limit any given filter function's utility. After all, it should be possible to pass any callable object. C++20 introduces callable concepts, Rust provides theFn
traits. Neither one requires that you can name the actual callable object you are passing. – Shortridge