Hi All,
I was hoping some more experienced people might provide some (general) feedback around some techniques for creating 3d explosions/spell effects. In my game, the graphics style is similar to WC3 or DotA. I have a 3D map and enemies that are blasted by towers and need to add some spell effects. For things like bolts, I have been using a physics body/collision shape along with particle effects which works quite nicely for things like balls of energy, but I am not sure how to go about doing aoe spells.
I am comfortable with the mechanics of said spells, so my question is more around visuals. My current guess for how I could do this was to use a sprite3D and an animation player, and then just play an 2d animation using billboard mode on top of the impact point, which seems like it would work, but also might produce weird behaviours in terms of ysort/z-index (stuff being rendered in front of something else when it should be behind, sorry if my terminology is wrong).
Some other thoughts I had was obviously using particles/shaders to create an animation although that would I assume be a steeper learning curve (not that I am against that).
And then finally, I was thinking of making some sort of animation in blender and then importing it although I had not really thought much about specifics and how that might work.
For some reference, these are the general style of effects I would like to implement
If anyone has any kind of tips or advice around what kind of approaches are applicable or effective for making these kind of effects, I would be very grateful 🙂
Thanks in advance!