My ~/Library/Developer/CoreSimulator/Devices
folder is 26 GB.
Is it safe to just delete all the content? Will those files be automatically regenerated?
My ~/Library/Developer/CoreSimulator/Devices
folder is 26 GB.
Is it safe to just delete all the content? Will those files be automatically regenerated?
Try to run xcrun simctl delete unavailable
in your terminal.
Original answer: Xcode - free to clear devices folder?
Cache
folder as well on only the Devices
folder? –
Formation That directory is part of your user data and you can delete any user data without affecting Xcode seriously. You can delete the whole CoreSimulator/ directory. Xcode will recreate fresh instances there for you when you do your next simulator run. If you can afford losing any previous simulator data of your apps this is the easy way to get space.
Update: A related useful app is "DevCleaner for Xcode" https://apps.apple.com/app/devcleaner-for-xcode/id1388020431
rm ~/Library/Developer/CoreSimulator/*
, opened Xcode, and then tried to run my app on the Simulator. I got an error: "Unable to boot device because it cannot be located on disk. Domain: NSPOSIXErrorDomain Code: 2 Failure Reason: The device's data is no longer present at ~/Library/Developer/CoreSimulator/Devices/B2EFB6F6-6A64-4521-83A4-94EA45420073/data. Recovery Suggestion: Use the device manager in Xcode or the simctl command line tool to either delete the device properly or erase contents and settings." –
Fain For iOS developers who find that they have very little available storage space without knowing why:
Check how many simulators that you have downloaded as they take up a lot of space (previous ones are not removed when you update XCode so this will quickly add up):
Go to: ~/Library/Developer/Xcode/iOS DeviceSupport
Also delete old archived apps that are no longer important to you:
Go to: ~/Library/Developer/Xcode/Archives
I cleared 100GB doing this.
UPDATE: You can now easily do this by just going to the Apple icon in the top left corner -> About this Mac -> Storage -> Manage... -> Developer
~/Library/Developer/CoreSimulator
–
Spurt for Xcode 8:
What I do is run sudo du -khd 1 in the Terminal to see my file system's storage amounts for each folder in simple text, then drill up/down into where the huge GB are hiding using the cd command.
Ultimately you'll find the Users//Library/Developer/CoreSimulator/Devices folder where you can have little concern about deleting all those "devices" using iOS versions you no longer need. It's also safe to just delete them all, but keep in mind you'll lose data that's written to the device like sqlite files you may want to use as a backup version.
I once saved over 50GB doing this since I did so much testing on older iOS versions.
du
. (grandperspectiv.sourceforge.net). –
Aleshia du
over and over again. it gives you an interactive drill-down interface in your terminal, and will also let you delete folders, etc. –
Pineapple ~/Library/Logs/CoreSimulator/CoreSimulator.log
grew over 2GB in a few days. Probably because I leave my simulator running the background all the time (out of lazyness) and it would log everything including all the verbose hardware and keeplalive and whatnot that ios produces. just guessing –
Spurt In addition to xcrun simctl delete unavailable
, you can also clean up all simulated OS data and apps at once:
xcrun simctl erase all
That is, in case you don't need the data and installed apps on the simulators. Which you most likely don't - Xcode will install the OS and your app(s) next time you run it in one of the simulators.
This might free up some more gigabytes of disk space.
(Also in case xcrun
says simctl
could not be found: make sure the location of your dev tools is correctly specified in Xcode Preferences -> Locations -> Command Line Tools)
You can also remove ~/Library/Developer/CoreSimulator/Caches/dyld/
directory and free a lot of memory.
I created a small command-line utility that cleans the CoreSimulator
folder and some other Xcode-related folders that might take up extra space, specified in this answer. If you think this is something that would help you, you can check it out here.
brew
, you don't need to install a language. Second thing you got wrong is that this brew
has 0 dependencies. Third, I would argue that a brew is much simpler and your a bash/zsh suggestion is actually unnecessarily complex. (Think about how difficult it would be to receive updates and bugfixes with a bash/zsh script, and I would have to manually setup an alias to use the tool from the terminal directly). Also, from the developer's perspective, with Go he gets a great testing framework (which he has used to write tests). –
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