I will second @EliBendersky point of view regarding using ast.parse instead of parser (which I did not know about before). I also warmly recommend you to review his blog. I used ast.parse to do Python->JavaScript translator (@https://bitbucket.org/amirouche/pythonium). I've come up with Pythonium design by somewhat reviewing other implementations and trying them on my own. I forked Pythonium from https://github.com/PythonJS/PythonJS which I also started, It's actually a complete rewrite . The overall design is inspired from PyPy and http://www.hpl.hp.com/techreports/Compaq-DEC/WRL-89-1.pdf paper.
Everything I tried, from beginning to the best solution, even if it looks like Pythonium marketing it really isn't (don't hesitate to tell me if something doesn't seem correct to the netiquette):
Implement Python semantic in Plain Old JavaScript using prototype inheritance: AFAIK it's impossible to implement Python multiple inheritance using JS prototype object system. I did try to do it using other tricks later (cf. getattribute). As far as I know there is no implementation of Python multiple inheritance in JavaScript, the best that exists is Single inhertance + mixins and I'm not sure they handle diamond inheritance. Kind of similar to Skulpt but without google clojure.
I tried with Google clojure, just like Skulpt (compiler) instead of actually reading Skulpt code #fail. Anyway because of JS prototype based object system still impossible. Creating binding was very very difficult, you need to write JavaScript and a lot of boilerplate code (cf. https://github.com/skulpt/skulpt/issues/50 where I am the ghost). At that time there was no clear way to integrate the binding in the build system. I think that Skulpt is a library and you just have to include your .py files in the html to be executed, no compilation phase required to be done by the developer.
Tried pyjaco (compiler) but creating bindings (calling Javascript code from Python code) was very difficult, there was too much boilerplate code to create every time. Now I think pyjaco is the one that more near Pythonium. pyjaco is written in Python (ast.parse too) but a lot is written in JavaScript and it use prototype inheritance.
I never actually succeed at running Pyjamas #fail and never tried to read the code #fail again. But in my mind PyJamas was doing API->API tranlation (or framework to framework) and not Python to JavaScript translation. The JavaScript framework consume data that is already in the page or data from the server. Python code is only "plumbing". After that I discovered that pyjamas was actually a real python->js translator.
Still I think it's possible to do API->API (or framework->framework) translation and that's basicly what I do in Pythonium but at lower level. Probably Pyjamas use the same algorithm as Pythonium...
Then I discovered brython fully written in Javascript like Skulpt, no need for compilation and lot of fluff... but written in JavaScript.
Since the initial line written in the course of this project, I knew about PyPy, even the JavaScript backend for PyPy. Yep, you can, if you find it, directly generate a Python interpreter in JavaScript from PyPy. People say, it was a disaster. I read no where why. But I think the reason is that the intermediate language they use to implement the interpreter, RPython, is a subset of Python tailored to be translated to C (and maybe asm). Ira Baxter says you always make assumptions when you build something and probably you fine tune it to be the best at what it's meant to do in the case of PyPy: Python->C translation. Those assumptions might not be relevant in another context worse they can infere overhead otherwise said direct translation will most likely always be better.
Having the interpreter written in Python sounded like a (very) good idea. But I was more interested in a compiler for performance reasons also it's actually more easy to compile Python to JavaScript than interpret it.
I started PythonJS with the idea of putting together a subset of Python that I could easily translate to JavaScript. At first I didn't even bother to implement OO system because of past experience. The subset of Python that I achieved to translate to JavaScript are:
- function with full parameters semantic both in definition and calling. This is the part I am most proud of.
- while/if/elif/else
- Python types were converted to JavaScript types (there is no python types of any kind)
- for could iterate over Javascript arrays only (for a in array)
- Transparent access to JavaScript: if you write Array in the Python code it will be translated to Array in javascript. This is the biggest achievement in terms of usability over its competitors.
- You can pass function defined in Python source to javascript functions. Default arguments will be taken into account.
- It add has special function called new which is translated to JavaScript new e.g: new(Python)(1, 2, spam, "egg") is translated to "new Python(1, 2, spam, "egg").
- "var" are automatically handled by the translator. (very nice finding from Brett (PythonJS contributor).
- global keyword
- closures
- lambdas
- list comprehensions
- imports are supported via requirejs
- single class inheritance + mixin via classyjs
This seems like a lot but actually very narrow compared to full blown semantic of Python. It's really JavaScript with a Python syntax.
The generated JS is perfect ie. there is no overhead, it can not be improved in terms of performance by further editing it. If you can improve the generated code, you can do it from the Python source file too. Also, the compiler did not rely on any JS tricks that you can find in .js written by http://superherojs.com/, so it's very readable.
The direct descendant of this part of PythonJS is the Pythonium Veloce mode. The full implementation can be found @ https://bitbucket.org/amirouche/pythonium/src/33898da731ee2d768ced392f1c369afd746c25d7/pythonium/veloce/veloce.py?at=master 793 SLOC + around 100 SLOC of shared code with the other translator.
An adapted version of pystones.py can be translated in Veloce mode cf. https://bitbucket.org/amirouche/pythonium/src/33898da731ee2d768ced392f1c369afd746c25d7/pystone/?at=master
After having setup basic Python->JavaScript translation I choosed another path to translate full Python to JavaScript. The way of glib doing object oriented class based code except the target language is JS so you have access to arrays, map-like objects and many other tricks and all that part was written in Python. IIRC there is no javascript code written by in Pythonium translator. Getting single inheritance is not difficult here are the difficult parts making Pythonium fully compliant with Python:
spam.egg
in Python is always translated to getattribute(spam, "egg")
I did not profile this in particular but I think that where it loose a lot of time and I'm not sure I can improve upon it with asm.js or anything else.
- method resolution order: even with the algorithm written in Python, translating it to Python Veloce compatible code was a big endeavour.
- getattributre: the actual getattribute resolution algorithm is kind of tricky and it still doesn't support data descriptors
- metaclass class based: I know where to plug the code, but still...
- last bu not least: some_callable(...) is always transalted to "call(some_callable)". AFAIK the translator doesn't use inference at all, so every time you do a call you need to check which kind of object it is to call it they way it's meant to be called.
This part is factored in https://bitbucket.org/amirouche/pythonium/src/33898da731ee2d768ced392f1c369afd746c25d7/pythonium/compliant/runtime.py?at=master It's written in Python compatible with Python Veloce.
The actual compliant translator https://bitbucket.org/amirouche/pythonium/src/33898da731ee2d768ced392f1c369afd746c25d7/pythonium/compliant/compliant.py?at=master doesn't generate JavaScript code directly and most importantly doesn't do ast->ast transformation. I tried the ast->ast thing and ast even if nicer than cst is not nice to work with even with ast.NodeTransformer and more importantly I don't need to do ast->ast.
Doing python ast to python ast in my case at least would maybe be a performance improvement since I sometime inspect the content of a block before generating the code associated with it, for instance:
- var/global: to be able to var something I must know what I need to and not to var. Instead of generating a block tracking which variable are created in a given block and inserting it on top of the generated function block I just look for revelant variable assignation when I enter the block before actually visiting the child node to generate the associated code.
- yield, generators have, as of yet, a special syntax in JS, so I need to know which Python function is a generator when I want to write the "var my_generator = function"
So I don't really visit each node once for each phase of the translation.
The overall process can be described as:
Python source code -> Python ast -> Python source code compatible with Veloce mode -> Python ast -> JavaScript source code
Python builtins are written in Python code (!), IIRC there is a few restrictions related to bootstraping types, but you have access to everything that can translate Pythonium in compliant mode. Have a look at https://bitbucket.org/amirouche/pythonium/src/33898da731ee2d768ced392f1c369afd746c25d7/pythonium/compliant/builtins/?at=master
Reading JS code generated from pythonium compliant can be understood but source maps will greatly help.
The valuable advice I can give you in the light of this experience are kind old farts:
- extensively review the subject both in literature and existing projects closed source or free. When I reviewed the different existing projects I should have given it way more time and motivation.
- ask questions! If I knew beforehand that PyPy backend was useless because of the overhead due to C/Javascript semantic mismatch. I would maybe had Pythonium idea way before 6 month ago maybe 3 years ago.
- know what you want to do, have a target. For this project I had different objectives: pratice a bit a javascript, learn more of Python and be able to write Python code that would run in the browser (more and that below).
- failure is experience
- a small step is a step
- start small
- dream big
- do demos
- iterate
With Python Veloce mode only, I'm very happy! But along the way I discovered that what I was really looking for was liberating me and others from Javascript but more importantly being able to create in a comfortable way. This lead me to Scheme, DSL, Models and eventually domain specific models (cf. http://dsmforum.org/).
About what Ira Baxter response:
The estimations are not helpful at all. I took me more or less 6 month of free time for both PythonJS and Pythonium. So I can expect more from full time 6 month. I think we all know what 100 man-year in an enterprise context can mean and not mean at all...
When someone says something is hard or more often impossible, I answer that "it only takes time to find a solution for a problem that is impossible" otherwise said nothing is impossible except if it's proven impossible in this case a math proof...
If it's not proven impossible then it leaves room for imagination:
- finding a proof proving it's impossible
and
- If it is impossible there may be an "inferior" problem that can have a solution.
or
- if it's not impossible, finding a solution
It's not just optimistic thinking. When I started Python->Javascript everybody was saying it was impossible. PyPy impossible. Metaclasses too hard. etc... I think that the only revolution that brings PyPy over Scheme->C paper (which is 25 years old) is some automatic JIT generation (based hints written in the RPython interpreter I think).
Most people that say that a thing is "hard" or "impossible" don't provide the reasons. C++ is hard to parse? I know that, still they are (free) C++ parser. Evil is in the detail? I know that. Saying it's impossible alone is not helpful, It's even worse than "not helpful" it's discouraging, and some people mean to discourage others. I heard about this question via https://stackoverflow.com/questions/22621164/how-to-automatically-generate-a-parser-code-to-code-translator-from-a-corpus.
What would be perfection for you? That's how you define next goal and maybe reach the overall goal.
I am more interested in knowing what kinds of patterns I could enforce
on the code to make it easier to translate (ie: IoC, SOA ?) the code
than how to do the translation.
I see no patterns that can not be translated from one language to another language at least in a less than perfect way. Since language to language translation is possible, you'd better aim for this first. Since, I think according to http://en.wikipedia.org/wiki/Graph_isomorphism_problem, translation between two computer languages is a tree or DAG isomorphism. Even if we already know that they are both turing complete, so...
Framework->Framework which I better visualize as API->API translation might still be something that you might keep in mind as a way to improve the generated code. E.g: Prolog as very specific syntax but still you can do Prolog like computation by describing the same graph in Python... If I was to implement a Prolog to Python translator I wouldn't implement unification in Python but in a C library and come up with a "Python syntax" that is very readable for a Pythonist. In the end, syntax is only "painting" for which we give a meaning (that's why I started scheme). Evil is in the detail of the language and I'm not talking about the syntax. The concepts that are used in the language getattribute hook (you can live without it) but required VM features like tail-recursion optimisation can be difficult to deal with. You don't care if the initial program doesn't use tail recursion and even if there is no tail recursion in the target language you can emulate it using greenlets/event loop.
For target and source languages, look for:
- Big and specific ideas
- Tiny and common shared ideas
From this will emerge:
- Things that are easy to translate
- Things that are difficult to translate
You will also probably be able to know what will be translated to fast and slow code.
There is also the question of the stdlib or any library but there is no clear answer, it depends of your goals.
Idiomatic code or readable generated code have also solutions...
Targeting a platform like PHP is much more easy than targeting browsers since you can provide C-implementation of slow and/or critical path.
Given you first project is translating Python to PHP, at least for the PHP3 subset I know of, customising veloce.py is your best bet. If you can implement veloce.py for PHP then probably you will be able to run the compliant mode... Also if you can translate PHP to the subset of PHP you can generate with php_veloce.py it means that you can translate PHP to the subset of Python that veloce.py can consume which would mean that you can translate PHP to Javascript. Just saying...
You can also have a look at those libraries:
Also you might be interested by this blog post (and comments): https://www.rfk.id.au/blog/entry/pypy-js-poc-jit/