In socket programming, you create a listening socket and then for each client that connects, you get a normal stream socket that you can use to handle the client's request. The OS manages the queue of incoming connections behind the scenes.
Two processes cannot bind to the same port at the same time - by default, anyway.
I'm wondering if there's a way (on any well-known OS, especially Windows) to launch multiple instances of a process, such that they all bind to the socket, and so they effectively share the queue. Each process instance could then be single threaded; it would just block when accepting a new connection. When a client connected, one of the idle process instances would accept that client.
This would allow each process to have a very simple, single-threaded implementation, sharing nothing unless through explicit shared memory, and the user would be able to adjust the processing bandwidth by starting more instances.
Does such a feature exist?
Edit: For those asking "Why not use threads?" Obviously threads are an option. But with multiple threads in a single process, all objects are shareable and great care has to be taken to ensure that objects are either not shared, or are only visible to one thread at a time, or are absolutely immutable, and most popular languages and runtimes lack built-in support for managing this complexity.
By starting a handful of identical worker processes, you would get a concurrent system in which the default is no sharing, making it much easier to build a correct and scalable implementation.