If you really want to use LD_PRELOAD with malloc and found that the code in the accepted answer still segfaults, I have a solution that seems to work.
The segfault was caused by dlsym calling calloc for 32 bytes, causing a recursion to the end of the stack.
My solution was to create a super-simple static allocator that takes care of allocations before dlsym returns the malloc function pointer.
#define _GNU_SOURCE
#include <dlfcn.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
char tmpbuff[1024];
unsigned long tmppos = 0;
unsigned long tmpallocs = 0;
void *memset(void*,int,size_t);
void *memmove(void *to, const void *from, size_t size);
/*=========================================================
* interception points
*/
static void * (*myfn_calloc)(size_t nmemb, size_t size);
static void * (*myfn_malloc)(size_t size);
static void (*myfn_free)(void *ptr);
static void * (*myfn_realloc)(void *ptr, size_t size);
static void * (*myfn_memalign)(size_t blocksize, size_t bytes);
static void init()
{
myfn_malloc = dlsym(RTLD_NEXT, "malloc");
myfn_free = dlsym(RTLD_NEXT, "free");
myfn_calloc = dlsym(RTLD_NEXT, "calloc");
myfn_realloc = dlsym(RTLD_NEXT, "realloc");
myfn_memalign = dlsym(RTLD_NEXT, "memalign");
if (!myfn_malloc || !myfn_free || !myfn_calloc || !myfn_realloc || !myfn_memalign)
{
fprintf(stderr, "Error in `dlsym`: %s\n", dlerror());
exit(1);
}
}
void *malloc(size_t size)
{
static int initializing = 0;
if (myfn_malloc == NULL)
{
if (!initializing)
{
initializing = 1;
init();
initializing = 0;
fprintf(stdout, "jcheck: allocated %lu bytes of temp memory in %lu chunks during initialization\n", tmppos, tmpallocs);
}
else
{
if (tmppos + size < sizeof(tmpbuff))
{
void *retptr = tmpbuff + tmppos;
tmppos += size;
++tmpallocs;
return retptr;
}
else
{
fprintf(stdout, "jcheck: too much memory requested during initialisation - increase tmpbuff size\n");
exit(1);
}
}
}
void *ptr = myfn_malloc(size);
return ptr;
}
void free(void *ptr)
{
// something wrong if we call free before one of the allocators!
// if (myfn_malloc == NULL)
// init();
if (ptr >= (void*) tmpbuff && ptr <= (void*)(tmpbuff + tmppos))
fprintf(stdout, "freeing temp memory\n");
else
myfn_free(ptr);
}
void *realloc(void *ptr, size_t size)
{
if (myfn_malloc == NULL)
{
void *nptr = malloc(size);
if (nptr && ptr)
{
memmove(nptr, ptr, size);
free(ptr);
}
return nptr;
}
void *nptr = myfn_realloc(ptr, size);
return nptr;
}
void *calloc(size_t nmemb, size_t size)
{
if (myfn_malloc == NULL)
{
void *ptr = malloc(nmemb*size);
if (ptr)
memset(ptr, 0, nmemb*size);
return ptr;
}
void *ptr = myfn_calloc(nmemb, size);
return ptr;
}
void *memalign(size_t blocksize, size_t bytes)
{
void *ptr = myfn_memalign(blocksize, bytes);
return ptr;
}
Hope this helps someone.
printf()
doesn't work with overloaded malloc, butfprintf()
does. – Hyperbaton