I'm researching the various types of noise for terrain generation and I'm a little confused regarding when noise becomes perlin noise and when perlin noise becomes fbm. I'm hoping somebody could clarify anywhere that I'm going wrong. I currently assume the following
Noise: Contains a both amplitude and frequency which dictates the final value in conjunction with some form of interpolation such as linear, cosine or cubic.
Perlin Noise: A sum of octave noise functions(each successive function contains twice the frequency). From what I've read so far the amplitude always seems to be presented as a consistent reduction. For example, Noise1 contains A of 1, Noise2 contains A of 0.5, Noise3 contains A of 0.25 meaning that here amplitude halves each time. Must this it always be consistent like this?
FBM: The sum of multiple perlin Noise functions where each Perlin Noise function MUST contain only octaves with decreasing amplitudes.