Bandai Namco Free Motion Capture Library
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Bandai Namco Free Motion Capture Library

Bandai Namco Research have just released a gigantic free repository of motion capture data in BVH format. Additionally they have released a free and open source Blender plugin for visualizing motion capture data.

Bandai Namco Research Motion Capture Data

Anonym answered 18/5, 2022 at 21:49 Comment(0)
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That's pretty cool.

Oh, I just looked at the license. No commercial use, that's a bummer.

Berard answered 18/5, 2022 at 21:54 Comment(0)
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Traver said:
Oh, I just looked at the license. No commercial use, that's a bummer.

I'll have a lot of questions later, but for now one quick question: if the game is distributed for free, but with an offer to donate, can this be used?

Anonym answered 18/5, 2022 at 22:8 Comment(0)
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I'll have a lot of questions later, but for now one quick question: if the game is distributed for free, but with an offer to donate, can this be used?

It's a gray area, but to be safe, you should assume that asking for donations is not allowed in this case. This is why "non-commercial use only" licenses are bad – they're often full of ambiguities of this style.

Nucleoside answered 18/5, 2022 at 22:10 Comment(0)
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Commercial means money. So if you accept money that is commercial. Unless you are a registered non-profit or something, maybe there are exceptions, but as an individual making money that is commercial use.

Berard answered 18/5, 2022 at 22:23 Comment(0)
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The datasets are a good learning/reference material for animators though. :+1:

Underpinning answered 19/5, 2022 at 5:7 Comment(0)
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Oh yeah, for sure. And you can still make free stuff to post on social media and things to get attention. Not saying it's useless, I just wish they went all the way.

Berard answered 19/5, 2022 at 5:37 Comment(0)
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@cybereality said: Commercial means money. So if you accept money that is commercial.

The following questions immediately arise: Is studying at the institute an income? After all, students receive a stipend. Is teaching at a school or an institute a business? Teachers and professors get money for lectures and lessons. These are quite practical questions of direct relevance to my project.

I am not yet ready to talk about my project in full, mainly because of the difficulties of translating many terms and definitions of concepts. But in short, my project is supposed to be not so much a game as a scientific entertainment - "learning by playing". I want to devote all my time to it, and sometimes I just want to eat. Yes, and to buy a new computer to work on the project would be nice. There are already people interested in the project and ready to help, but they too want to eat sometimes - how to pay them back? The game itself is supposed to be distributed free of charge, without mandatory payments in any form.

I define the project as "Socio-Economic Constructor-Simulator" (SEC[K]S for short) :D [how can you communicate in a language you don't understand how to read a letter?!] .

Anonym answered 19/5, 2022 at 9:20 Comment(0)
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Well, I am not a lawyer. I know there are different rules for schools and students in many cases. Which is why I think they released it, so people can learn and do research. But if you accept money, then that complicates matters. But, as I said, I'm not a lawyer, and even people that are lawyers have disputes about these things and what open source licensing means.

Berard answered 19/5, 2022 at 9:32 Comment(0)
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As a copyright holder you can license something out under multiple different licenses. The free use being non-commercial only doesn't mean the assets can't be used commercially, just that there's likely a different license governing that, likely a custom licensing agreement specifically negotiated in each case.

Underpinning answered 19/5, 2022 at 12:52 Comment(0)

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