Free software for content creation
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Character GeneratorMakeHuman

imageban

Allows you to save the result (human figure) in different formats or export directly to Blender.

MH into Godot tutorial
Part 2
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Building CreationSweet Home 3D

You can export a building in .OBJ format.

Gallery
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Tree GeneratorTree It

Allows you to save the result in different formats.

Now paid, but the free old version is still available. ❗️

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Plant Generation Software Packages

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Blatant answered 4/2, 2022 at 22:41 Comment(0)
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Yeah, I use MakeHuman and TreeIt. There are also some architectural plugins in Blender which make buildings easier to do.

Intracardiac answered 5/2, 2022 at 0:28 Comment(0)
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Does MakeHuman allow or facilitate moving the character's joints? I glanced quickly at the documentation, but that wasn't immediately clear.

Dottydoty answered 5/2, 2022 at 1:20 Comment(0)
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@DaveTheCoder said: Does MakeHuman allow or facilitate moving the character's joints? I glanced quickly at the documentation, but that wasn't immediately clear.

You can download it with a skeleton. The problem I had with that is that the clothes are super high poly. You can choose a lower poly skin, though. What I did was decimate the clothes so they were lower poly and then reskinned it with the rigify skeleton. Another thing you can do is upload it to mixamo and choose a mixamo animation and it will export it with a skeleton. You just position the elbows, etc. There is a plugin for combining mixamo skeletons in blender, I think. So I guess, if you know Blender a little bit, you can get by all right, but you may have problems otherwise. Actually, I picked a slightly higher poly model and everything came out better.

Intracardiac answered 5/2, 2022 at 1:30 Comment(0)
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Montoya said:
Does MakeHuman allow or facilitate moving the character's joints? I glanced quickly at the documentation, but that wasn't immediately clear.

If I understood the question correctly, MakeHuman allows you to assign different rigs to the model. You can even make your own.

Mauchi said:
The problem I had with that is that the clothes are super high poly.

MakeHuman is mainly designed for artistic rendering of videos and pictures with high quality, but there are low-polygonal models suitable for making games.

Blatant answered 5/2, 2022 at 7:51 Comment(0)
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MakeHuman can export Low Poly and Rig for games. It export Rig as .dae. then you can import it to blender, animate and export as .gltf to Godot. You can "maybe" browse MakeHuman Assets for low poly clothings but I'm not sure (because It's user contribution ).

I ticked these when import to blender

Disclaimer though I don't use this workflow I just tested it. I usually do my own mesh and rig

Farmland answered 5/2, 2022 at 10:25 Comment(0)
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MPFB 2.0 alpha 1 has been released

MPFB 2.0-alpha1 A plugin for Blender based on MakeHuman to create a human character.

You can quickly create a new humanoid mesh on the “New Human” -> “From scratch” panel. Basic phenotype features can be set. They can then later be modified dynamically on the created mesh.

Blatant answered 6/3, 2022 at 17:0 Comment(0)
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Experimenting with MPFB 2

Blatant answered 7/3, 2022 at 22:33 Comment(0)
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@Tomcat

Seriously uncanny valley. /shudder

Esra answered 6/5, 2022 at 4:41 Comment(0)
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Game Texture Viewer Now Free

Game Texture Viewer is a texture viewing and management application for game development that was just acquired by JangaFX and made available for free. If you are interested in trying out Game Texture Viewer, simply download the trial and activate with the product key: GPG7-33NS-KJ2K-CKGT.

Game Texture Viewer is available here.

Blatant answered 11/5, 2022 at 16:24 Comment(0)
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If you are doing anime games, you can try VRoid Studio. It's very easy to customize a character, like a video game, but the graphics look a little dated. Also, you have to do animation with another package. I used DeepMotion, but this was just a quick test, it needs a lot of work.

Swigart answered 11/5, 2022 at 16:28 Comment(0)
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@cybereality said: If you are doing anime games, you can try VRoid Studio. It's very easy to customize a character, like a video game, but the graphics look a little dated.

I've been meaning to check it out for a long time — thanks for the reminder :)

In terms of character customization capabilities it reminds me of the generators from Illusion:

AI Shoujo Character Creation

Unfortunately, the resulting character is not very easy to transfer to a 3D modeling program.

I suppose a good idea would be to create a similar character generator in Godot with the ability to export to more popular formats for use in games. It could be based on MakeHuman.

Blatant answered 11/5, 2022 at 23:33 Comment(0)
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VRoid is okay, but nowhere near the quality of the Illusion games.

Swigart answered 12/5, 2022 at 0:21 Comment(0)
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All good things come to an end. Tree It is no longer free, although you can still download the old free version, but the tree library is no longer available.

For financial reasons I have decided that all further updateds will only be available through steam version of tree it, you can still download older versions for free. I would like to thank you for support me by purchasing the steam version.

Theses trees now come with Tree It on steam.

If anyone knows a free vegetation generator, please let me know.

Blatant answered 25/2, 2024 at 20:35 Comment(0)
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Blatant That's unfortunate but the price is really low with 3,75€ in my location. I guess other locations won't differ that much?
The only downside is to use steam.

Guiltless answered 25/2, 2024 at 21:39 Comment(0)
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Guiltless The only downside is to use steam.

This is the most compelling downside. Besides the categorical unwillingness to get involved with a totalitarian system, there is another extremely important argument. My project is supposed to be open. Players should be able to create and freely share content. Including vegetation (trees). Therefore, the use of any paid programs is excluded completely. No matter how much they cost.

Blatant answered 25/2, 2024 at 21:54 Comment(0)
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I found this.

Plant Generation Software Packages

But it's something I have to deal with.

Blatant answered 25/2, 2024 at 22:56 Comment(0)
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Blatant A bit of a shame. I think it would have been potentially more profitable for the author to create a asset store and sell first party assets as well as for a small publishing fee let users sell assets on the store too keeping tree it free, but it is what it is I suppose...

Airspace answered 26/2, 2024 at 2:7 Comment(0)
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Blatant I see your point.

What about creating your own plant generation tool?

Guiltless answered 26/2, 2024 at 18:0 Comment(0)
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Airspace I think it would have been potentially more profitable for the author to create a asset store and sell first party assets as well

That's how it used to be, the program is free, but you could buy sets of trees. Apparently it wasn't profitable.

Guiltless What about creating your own plant generation tool?

I guess that's not the way for me…

Secondly, doing this requires a background in math and botany. Which one I'm worse at, I'm not sure which one I'm worse at. Some of these programs are designed by professional botanists.
And first, I'm working on a character generator right now (hope to publish something soon). Then there are plans (a silly term for the Slavic ear - "roadmap") for buildings and animals. Changing terrain of the earth's surface. Everywhere I take as a basis something ready-made. And only then vegetation.

Blatant answered 26/2, 2024 at 20:29 Comment(0)
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Then we really need a plant generation tool in godot. I wonder if there are any research papers about it. Translating those papers (math, charts, and pseudocode) to code is not the easiest thing through...

Bataan answered 27/2, 2024 at 12:54 Comment(0)
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Bataan I wonder if there are any research papers about it.

Yeah, sure:

Transport-Oriented Growth and Procedural Trees

Tree Growth Model (Github fixed link)

Blatant answered 27/2, 2024 at 15:38 Comment(0)
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Blatant Doing a classic L-systems plugin for vegetation generation wouldn't be too hard, although I'm not sure there's a real need to have it in the engine. Besides, aren't there already good vegetation addons for Blender?

Odysseus answered 28/2, 2024 at 19:24 Comment(0)
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Odysseus Besides, aren't there already good vegetation addons for Blender?

There are no freebies, that's for sure.

Doing a classic L-systems plugin for vegetation generation wouldn't be too hard

It's not enough to create a plugin. It is also desirable that the trees would be similar to the real ones, at least from afar would resemble certain species.

although I'm not sure there's a real need to have it in the engine.

I believe that the growing tree is better to make in the engine.

Blatant answered 28/2, 2024 at 21:42 Comment(0)
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Blatant Your demands are too high for an anti-totalitarian 🙂 Why do trees need to grow? Can't they just be there and sway in the wind like normal game trees?

Odysseus answered 28/2, 2024 at 22:7 Comment(0)
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Odysseus I bet there's different ways to accommodate 'growing' trees even via blender. Maybe using shape keys/vertex animation, maybe via vertex shaders and clever displacement. Maybe just straight up model swapping.

Airspace answered 29/2, 2024 at 9:41 Comment(0)
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Airspace For sure. If the growth is slow I'd just go with swapping when nobody is looking as the simplest solution. With Blender's geometry nodes a decent generator could be made without even writing code.

Odysseus answered 29/2, 2024 at 11:20 Comment(0)
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Odysseus Why do trees need to grow?

Short answer:

Russian inscription: "Well, must".

Unfolded answer:

I'm trying to make an alternative to the Sims. In the Sims, everything grows, including trees. But only in steps (stages). If it is possible to make smooth growth, it will give a huge competitive advantage. It's always important how briefly you can describe a game.

— It's a Sims-like game.
— What's the difference?
— And there's smooth growth!

It's very important that it's visual, that is, that it's an immediately noticeable difference.

Can't they just be there and sway in the wind like normal game trees?

Swinging is well implemented in TreeIt. In other plant generators, as far as I understand, there are problems with it and everything has to be done manually. It is quite a lot of work. And there were also blanks for different tree species quite recognizable.

These are two big pluses that this program had.

Odysseus Doing a classic L-systems plugin for vegetation generation wouldn't be too hard

I don't doubt for a moment that a math programmer can make something like a tree. But if you show the result to a botanist, he'll start cursing foully and might even try to punch you. I wouldn't risk it.

although I'm not sure there's a real need to have it in the engine.

In general, there is a reason to make your own ecosystem and infraxture in the engine. It makes the job of making games a lot easier.

Odysseus Your demands are too high for an anti-totalitarian

Anti-totalitarians have higher requirements, in principle, than adherents of totalitarianism. Under totalitarianism, life is easy and pleasant: there are always rules about how to behave, what to say, and how to act — you don't have to think for yourself and make decisions. This is very attractive to people. Even "in the West," as I learned with surprise. And especially in the US. To a much lesser extent in Europe.

Blatant answered 29/2, 2024 at 14:48 Comment(0)
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Blatant L-systems were in fact developed by a botanist, not a mathematician. Most foliage generators use them in one form or another. They can produce very good results and can be mixed/modified with other approaches.

Odysseus answered 29/2, 2024 at 17:17 Comment(0)
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Odysseus They can produce very good results and can be mixed/modified with other approaches.

The problem is to make the resulting tree not abstract, but similar to a real tree of a certain kind. TreeIt was good because it had a library of trees. Trees of the same species were different, but recognizable by common features. It's hard to confuse a palm with a pine. To do such a thing, you need to have knowledge of both botany and math.

Blatant answered 1/3, 2024 at 13:20 Comment(0)
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Blatant To do such a thing, you need to have knowledge of both botany and math

I'd much more trust an artist with this, rather than either a mathematician or a botanist. Poetic representation, be it stylized or more realistic, always beats matter-of-fact approach, at least when it comes to emotionally engaging the audience.

Odysseus answered 1/3, 2024 at 13:56 Comment(0)
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Odysseus Poetic representation, be it stylized or more realistic, always beats matter-of-fact approach, at least when it comes to emotionally engaging the audience.

It very much depends on the goals of the project and the target audience. This is where we differ greatly in our approach. But some sense of beauty in the creator is certainly welcome.

Blatant answered 1/3, 2024 at 14:9 Comment(0)
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I think that I shall never see
A poem lovely as a tree.

A tree whose hungry mouth is prest
Against the earth's sweet flowing breast;

A tree that looks at God all day,
And lifts her leafy arms to pray;

A tree that may in summer wear
A nest of robins in her hair;

Upon whose bosom snow has lain;
Who intimately lives with rain.

Poems are made by fools like me,
But only God can make a tree.

Trees, by Joyce Kilmer

Dottydoty answered 1/3, 2024 at 18:59 Comment(0)
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Dottydoty Looks like I'll have to do without the tree generator. 😿

Blatant answered 1/3, 2024 at 19:22 Comment(0)

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