EDIT: If the question is badly written have a look at the video (3), same link as in the bottom of this page.
I am trying to draw a very simple bezier curve using ccBezierConfig and Cocos2D. Reading on Wikipedia I tried to understand a bit controls points and found this image:
http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Bezier_2_big.png/240px-Bezier_2_big.png
If you look on the wikipedia page from which I took the image there is a cool animation. Have a look here.
This is the code I used:
CCSprite *r = [CCSprite spriteWithFile:@"hi.png"];
r.anchorPoint = CGPointMake(0.5f, 0.5f);
r.position = CGPointMake(0.0f, 200.0f);
ccBezierConfig bezier;
bezier.controlPoint_1 = CGPointMake(0.0f, 200.0f);
bezier.controlPoint_1 = CGPointMake(180.0f, 330.0f);
bezier.endPosition = CGPointMake(320.0f,200.0f);
id bezierForward = [CCBezierBy actionWithDuration:1 bezier:bezier];
[r runAction:bezierForward];
[self addChild:r z:0 tag:77];
The app runs on Portrait mode and my speculation matching the control points of 1 and the ones in my code was that:
sprite.position should correspond to P0
bezier.controlPoint_1 should correspond to P0
bezier.controlPoint_2 should correspond to P1
bezier.endPosition should correspond to P2
I did try two approaches. By setting the position of the sprite and by not setting it.
I assumed that position should be the same as controlPoint_1 as in the wikipedia schema 1 there are only three points.
I get an output I don't quiet understand.. I made a little video of it, is a private youtube video:
controlPoint_1
twice. – Hoyle