I was making a shader with GLSL so I could apply texture arrays to a cube when I ran into an issue. The issue was that layout
wasn't supported in the version I was using. Easy fix, use a later version, but the problem with that was that I don't have support for later versions that support layout
. I was wondering, is it possible to get support for later versions of GLSL, and if so, how would I do such a thing?
This is my current GLSL code for applying textures Vertex Shader:
#version 130
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
}
Fragment Shader:
#version 130
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2DArray texture;
uniform index;
void main()
{
FragColor = texture(texture, vec3(TexCoord, index));
}
Result of running:
print(glGetString(GL_VENDOR))
print(glGetString(GL_RENDERER))
print(glGetString(GL_VERSION))
print(glGetString(GL_SHADING_LANGUAGE_VERSION))
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