I simply use notification Center:
Add an orientation variable (will explain at end)
//Above viewdidload
var orientations:UIInterfaceOrientation = UIApplication.sharedApplication().statusBarOrientation
Add Notification when view appears
override func viewDidAppear(animated: Bool) {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "orientationChanged:", name: UIDeviceOrientationDidChangeNotification, object: nil)
}
Remove Notification when view goes away
override func viewWillDisappear(animated: Bool) {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIDeviceOrientationDidChangeNotification, object: nil)
}
Gets current orientation when notification is triggered
func orientationChanged (notification: NSNotification) {
adjustViewsForOrientation(UIApplication.sharedApplication().statusBarOrientation)
}
Checks orientation (portrait/landscape) and handles events
func adjustViewsForOrientation(orientation: UIInterfaceOrientation) {
if (orientation == UIInterfaceOrientation.Portrait || orientation == UIInterfaceOrientation.PortraitUpsideDown)
{
if(orientation != orientations) {
println("Portrait")
//Do Rotation stuff here
orientations = orientation
}
}
else if (orientation == UIInterfaceOrientation.LandscapeLeft || orientation == UIInterfaceOrientation.LandscapeRight)
{
if(orientation != orientations) {
println("Landscape")
//Do Rotation stuff here
orientations = orientation
}
}
}
The reason I add an orientation variable is because when testing on a physical device the orientation notification gets called at every minor move in the device, and not just when it rotates. Adding the var and if statements only calls the code if it switched to the opposite orientation.
UIViewController
. See the section titled "Handling View Rotations`. It explains what you should do. – Justus